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Gishath, Sun's Avatar card art
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Gishath, Sun's Avatar

{5} {R} {G} {W} · Legendary Creature — Dinosaur Avatar · The Lost Caverns of Ixalan (LCI)
Times Brought
260
Decks Running
132
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gishath, Sun's Avatar card

Gishath, Sun's Avatar

{5} {R} {G} {W}
Legendary Creature — Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7 / 6
The Lost Caverns of Ixalan (LCI) · Mythic · Illustrated by Zack Stella

Final zone distribution

66 instances
12.1%
Library
30.3%
Battlefield
22.7%
Graveyard
1.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

260 brought · 125 players
Brought to game
260
Ever drawn
61
Reached battlefield
39
Still on board at game end
20

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 30% of the time (n=31) , vs 29% when it never left the library (n=149).

When players drew this card but left it in hand, they won 25% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.5pp; 95% confidence interval -9.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=126
1%
T1
2%
T2
2%
T3
8%
T4
23%
T5
60%
T6-9
5%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 88% (20 / 126 cast on T8) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.