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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Glorious Gale
1%
Live Inclusion
Times Brought
158
Decks Running
81
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=28
0%
T1
4%
T2
4%
T3
14%
T4
7%
T5
54%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
10
On curve
4%
(1 / 28 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
158 brought · 77 playersBrought to game
158
Ever drawn
52
Reached battlefield
28
Still on board at game end
0
≥ -9.8pp
Players who cast this card win 27% of the time (n=26) , vs 19% when it never left the library (n=92).
When players drew this card but left it in hand, they won 33% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -9.8pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances55.4%
Graveyard
5.4%
Exile
39.3%
Hand
Commanders that played this card
in tracked games-
1
Lord of the Nazgûl
24 decks
-
2
Sauron, the Dark Lord
23 decks
-
3
Galadriel of Lothlórien
4 decks
-
4
Kotis, the Fangkeeper
3 decks
-
5
Alela, Cunning Conqueror
2 decks
-
6
Aragorn, King of Gondor
2 decks
-
7
Aragorn, the Uniter
2 decks
-
8
Bilbo, Retired Burglar
2 decks
-
9
Baral, Chief of Compliance
1 decks
-
10
Bruvac the Grandiloquent
1 decks
Card text
Glorious Gale
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Ekaterina Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.