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Part of Teenage Mutant Ninja Turtles
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Sorcery
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Go Ninja Go
0%
Decklist Inclusion
Times Brought
46
Decks Running
15
In Decks
67
Decklist Inclusion
0%
Format
Card text
Go Ninja Go
Sorcery
Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Teenage Mutant Ninja Turtles (TMT)
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Uncommon
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Illustrated by Patrick Gañas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.