collections_bookmark Part of Teenage Mutant Ninja Turtles
Go Ninja Go card art
Live Play Data

Go Ninja Go

{R} {W} · Sorcery · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
111
Decks Running
42
Median Cast Turn
—
Drawn → Played
72%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

112 brought · 37 players
Brought to game
112
Ever drawn
25
Reached battlefield
18
Still on board at game end
1
≥ -9.1pp

Players who cast this card win 31% of the time (n=17) , vs 18% when it never left the library (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.2pp; 95% confidence interval -9.1pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

28 instances
3.6%
Battlefield
67.9%
Graveyard
7.1%
Exile
17.9%
Hand

Commanders that played this card

in tracked games
Card text
Go Ninja Go card

Go Ninja Go

{R} {W}
Sorcery
Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Teenage Mutant Ninja Turtles (TMT) · Uncommon · Illustrated by Patrick Gañas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.