Goblin Bushwhacker card art
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Goblin Bushwhacker

{R} · Creature — Goblin Warrior · Zendikar (ZEN)
Times Brought
223
Decks Running
115
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Goblin Bushwhacker card

Goblin Bushwhacker

{R}
Creature — Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
Zendikar (ZEN) · Common · Illustrated by Mark Tedin

Final zone distribution

48 instances
2.1%
Library
41.7%
Battlefield
27.1%
Graveyard
10.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

223 brought · 110 players
Brought to game
223
Ever drawn
45
Reached battlefield
34
Still on board at game end
20

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 32% of the time (n=28) , vs 29% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -6.3pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
21%
T1
9%
T2
12%
T3
15%
T4
15%
T5
24%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 12
On curve 21% (7 / 34 cast on T1) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.