Live Play Data
Goblin Negotiation
1%
Live Inclusion
Times Brought
272
Decks Running
144
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=33
3%
T1
0%
T2
3%
T3
6%
T4
6%
T5
64%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
12
Cast same turn as drawn
21%
The "good card" funnel
272 brought · 139 playersBrought to game
272
Ever drawn
52
Reached battlefield
33
Still on board at game end
3
≥ -18.6pp
Players who cast this card win 20% of the time (n=30) , vs 24% when it never left the library (n=174).
When players drew this card but left it in hand, they won 15% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.1pp; 95% confidence interval -18.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
5.5%
Battlefield
60.0%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
55 decks
-
2
Zada, Hedron Grinder
46 decks
-
3
Arabella, Abandoned Doll
5 decks
-
4
Grub, Storied Matriarch // Grub, Notorious Auntie
5 decks
-
5
The Great Goblin
4 decks
-
6
Aurelia, the Warleader
2 decks
-
7
General Kreat, the Boltbringer
2 decks
-
8
Jinnie Fay, Jetmir's Second
2 decks
-
9
Saruman, the White Hand
2 decks
-
10
Torbran, Thane of Red Fell
2 decks
Card text
Goblin Negotiation
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Foundations (FDN)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.