Goblin Negotiation card art
Live Play Data

Goblin Negotiation

{X} {R} {R} · Sorcery · Foundations (FDN)
1%
Live Inclusion
Times Brought
272
Decks Running
144
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=33
3%
T1
0%
T2
3%
T3
6%
T4
6%
T5
64%
T6-9
18%
T10+
Median 7 P25 6 · P75 9 · max 12
Cast same turn as drawn 21%

The "good card" funnel

272 brought · 139 players
Brought to game
272
Ever drawn
52
Reached battlefield
33
Still on board at game end
3
≥ -18.6pp

Players who cast this card win 20% of the time (n=30) , vs 24% when it never left the library (n=174).

When players drew this card but left it in hand, they won 15% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.1pp; 95% confidence interval -18.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
1.8%
Library
5.5%
Battlefield
60.0%
Graveyard
3.6%
Exile
Card text
Goblin Negotiation card

Goblin Negotiation

{X} {R} {R}
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Foundations (FDN) · Uncommon · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.