Goblin Welder card art
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Goblin Welder

{R} · Creature — Goblin Artificer · Commander Anthology Volume II (CM2)
Times Brought
404
Decks Running
241
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Goblin Welder card

Goblin Welder

{R}
Creature — Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
Commander Anthology Volume II (CM2) · Rare · Illustrated by Scott M. Fischer

Final zone distribution

94 instances
3.2%
Library
38.3%
Battlefield
21.3%
Graveyard
9.6%
Exile

The "good card" funnel

404 brought · 217 players
Brought to game
404
Ever drawn
86
Reached battlefield
55
Still on board at game end
36

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.8pp

Players who cast this card win 23% of the time (n=41) , vs 26% when it never left the library (n=213).

When players drew this card but left it in hand, they won 25% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -10.8pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
25%
T1
4%
T2
11%
T3
13%
T4
20%
T5
24%
T6-9
4%
T10+
Median 4 P25 1 · P75 6 · max 13
On curve 25% (14 / 55 cast on T1) Cast same turn as drawn 62%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.