Godless Shrine
Godless Shrine sits in 38% of tracked Commander decks on Playgroup Live, with 77% of drawn copies played before the game ends and a median first-play turn of 3.
Godless Shrine is the Orzhov dual land of choice across tracked Commander pods on Playgroup Live. It appears in 530 of the 1390 distinct decks that have played a live game, a 38% inclusion rate that reflects how reliably White-Black and allied color identities want untapped dual mana on turn one.
The play pattern is consistent with what you'd expect from a premium land. 77% of drawn copies reach the battlefield before the game ends. The median first-play turn is 3, and the mode is turn 1, meaning the most common scenario is dropping it straight from an opening hand. Players pay the 2-life cost freely rather than accept a tapped land. Battlefield stickiness sits at 93%, which makes sense: lands are rarely destroyed compared to spells or creatures.
The data is well-spread across 390 distinct players, with the single heaviest contributor accounting for only 2% of all tracked instances. That breadth makes the signal more reliable than a card dominated by one heavy user. Godless Shrine is legal in every major format except Pauper and Pauper Commander, where it fails the common-card restriction, and Old School and Premodern, which predate the Ravnica printing.
- 38% of tracked Commander decks include Godless Shrine
- 77% of drawn copies reach the battlefield before the game ends
- T3 median first-play turn, with turn 1 being the most common
- 93% battlefield stickiness once the land enters play
- 390 distinct players have brought Godless Shrine to a tracked game
First-cast turn
n=221The "good card" funnel
896 brought · 390 playersOf 896 Godless Shrines brought to tracked games, 286 were drawn, 221 of those were played, and the vast majority remained on the battlefield through end of game.
Players who cast this card win 24% of the time (n=220) , vs 25% when it never left the library (n=558).
When players drew this card but left it in hand, they won 39% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.2pp; 95% confidence interval -7.2pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
310 instancesMost Godless Shrines end games on the battlefield, a natural outcome for a land with no enters-tapped penalty when the life cost is paid. The small graveyard count reflects land destruction and sacrifice effects rather than any structural weakness.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
24 decks
-
2
Mr. House, President and CEO
16 decks
-
3
Edgar Markov
14 decks
-
4
Silverquill, the Disputant
13 decks
-
5
The Ur-Dragon
13 decks
-
6
Kaalia of the Vast
12 decks
-
7
Oloro, Ageless Ascetic
12 decks
-
8
Isshin, Two Heavens as One
10 decks
-
9
Jin Sakai, Ghost of Tsushima
10 decks
-
10
Killian, Decisive Mentor
10 decks
The commander list spans Orzhov, Esper, Mardu, Abzan, and five-color builds. No single archetype dominates. Godless Shrine earns its slot in any deck whose color identity includes both Black and White.