Godless Shrine card art
Live Play Data

Godless Shrine

Land — Plains Swamp · Edge of Eternities (EOE)
39%
Live Inclusion
Times Brought
582
Decks Running
356
Median Cast Turn
3
Drawn → Played
75%
Format

Godless Shrine sits in 39% of tracked Commander decks on Playgroup Live, with 75% of drawn copies played before the game ends and a median first-play turn of 3.

Godless Shrine is the Orzhov dual land of choice across tracked Commander pods on Playgroup Live. It appears in 356 of the 922 distinct decks that have played a live game, a 39% inclusion rate that reflects how reliably White-Black and allied color identities want untapped dual mana on turn one.

The play pattern is consistent with what you'd expect from a premium land. 75% of drawn copies reach the battlefield before the game ends. The median first-play turn is 3, and the mode is turn 1, meaning the most common scenario is dropping it straight from an opening hand. Players pay the 2-life cost freely rather than accept a tapped land. Battlefield stickiness sits at 94%, which makes sense: lands are rarely destroyed compared to spells or creatures.

The data is well-spread across 275 distinct players, with the single heaviest contributor accounting for only 2% of all tracked instances. That breadth makes the signal more reliable than a card dominated by one heavy user. Godless Shrine is legal in every major format except Pauper and Pauper Commander, where it fails the common-card restriction, and Old School and Premodern, which predate the Ravnica printing.

At a glance
  • 39% of tracked Commander decks include Godless Shrine
  • 75% of drawn copies reach the battlefield before the game ends
  • T3 median first-play turn, with turn 1 being the most common
  • 94% battlefield stickiness once the land enters play
  • 275 distinct players have brought Godless Shrine to a tracked game

First-cast turn

n=141
30%
T1
17%
T2
11%
T3
9%
T4
6%
T5
23%
T6-9
3%
T10+
Median 3 P25 1 · P75 6 · max 11
Cast same turn as drawn 64%

The "good card" funnel

583 brought · 275 players
Brought to game
583
Ever drawn
189
Reached battlefield
141
Still on board at game end
133
75%

Of 583 Godless Shrines brought to tracked games, 189 were drawn, 141 of those were played, and the vast majority remained on the battlefield through end of game.

+1.1pp

Players who cast this card win 28% of the time (n=141) , vs 27% when it never left the library (n=363).

When players drew this card but left it in hand, they won 39% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

95% confidence interval -6.8pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

203 instances
2.0%
Library
65.5%
Battlefield
12.3%
Graveyard
3.0%
Exile

Most Godless Shrines end games on the battlefield, a natural outcome for a land with no enters-tapped penalty when the life cost is paid. The small graveyard count reflects land destruction and sacrifice effects rather than any structural weakness.

Commanders that played this card

in tracked games

The commander list spans Orzhov, Esper, Mardu, Abzan, and five-color builds. No single archetype dominates. Godless Shrine earns its slot in any deck whose color identity includes both Black and White.

Frequently Asked
How often is Godless Shrine drawn in a Commander game?

Across 508 tracked multiplayer games where Godless Shrine was in the deck, it was drawn 32% of the time. That is slightly above average for a singleton in a 100-card deck, consistent with the card being kept in opening hands at a higher rate than a random spell. Of those 189 drawn copies, 75% were played before the game ended.

What turn does Godless Shrine typically enter the battlefield?

The median first-play turn is 3, and the distribution peaks sharply at turn 1. The 25th percentile is also turn 1, meaning a substantial portion of casts come straight from the opening hand. The 75th percentile sits at turn 5, so later draws still get deployed once mana is less critical. Median turn 3 reflects how many copies arrive after the opener.

Does casting Godless Shrine correlate with winning?

Win rate when the card was played is 28%, compared to 27% in games where it stayed in the library. That gap is a directional early signal, but the confidence interval crosses zero on the current sample size. Read it as consistent with the card doing its job rather than as a proven causal effect. Both buckets have healthy observation counts, so the direction is stable so far.

Is Godless Shrine banned anywhere?

Godless Shrine is not legal in Pauper or Pauper Commander, where only common-rarity cards are permitted, and it is not legal in Old School or Premodern, which predate its Ravnica-block printing. It is legal and unrestricted in Commander, Legacy, Modern, Pioneer, Vintage, Standard, Historic, and all other major formats listed on this card.

Which commanders most often run Godless Shrine in tracked games?

In the multiplayer data, Y'shtola, Night's Blessed leads with 14 decks, followed by Silverquill, the Disputant (10 decks) and The Ur-Dragon (8 decks). The spread across Esper, Orzhov, and five-color commanders shows the card is not locked into a single archetype. Any commander whose color identity includes both White and Black is a candidate.

How concentrated is the Godless Shrine data across players?

275 distinct players have brought Godless Shrine to a tracked game on Playgroup Live. The single heaviest contributor accounts for 2% of all instances, well below the threshold where one player's habits would skew the aggregate numbers. That spread is a meaningful strength of the dataset for this card.