Live Play Data
Gold-Forged Thopteryx
2%
Live Inclusion
Times Brought
447
Decks Running
224
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=94
7%
T1
15%
T2
10%
T3
13%
T4
16%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
22%
(14 / 94 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
447 brought · 216 playersBrought to game
447
Ever drawn
127
Reached battlefield
94
Still on board at game end
43
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 29% of the time (n=90) , vs 24% when it never left the library (n=274).
When players drew this card but left it in hand, they won 32% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -4.9pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances6.6%
Library
31.6%
Battlefield
37.5%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
44 decks
-
2
Mendicant Core, Guidelight
13 decks
-
3
Grand Arbiter Augustin IV
11 decks
-
4
Infinite Guideline Station
11 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
11 decks
-
6
Will, Scion of Peace
11 decks
-
7
Aragorn, the Uniter
10 decks
-
8
Whtz, the Bibliophile
8 decks
-
9
Commodore Guff
7 decks
-
10
Jodah, the Unifier
6 decks
Card text
Gold-Forged Thopteryx
Artifact Creature — Dinosaur Thopter
Flying, lifelink
Each legendary permanent you control has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
1 / 3
March of the Machine: The Aftermath (MAT)
·
Uncommon
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.