Live Play Data
Gold Myr
2%
Live Inclusion
Times Brought
979
Decks Running
477
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=197
9%
T1
30%
T2
13%
T3
9%
T4
6%
T5
27%
T6-9
7%
T10+
Median
3
P25
2
· P75
6
· max
18
On curve
39%
(59 / 197 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
979 brought · 424 playersBrought to game
979
Ever drawn
242
Reached battlefield
197
Still on board at game end
107
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 32% of the time (n=167) , vs 21% when it never left the library (n=613).
When players drew this card but left it in hand, they won 19% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +3.4pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
265 instances3.4%
Library
40.4%
Battlefield
35.8%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
83 decks
-
2
Anti-Venom, Horrifying Healer
32 decks
-
3
Shorikai, Genesis Engine
31 decks
-
4
Arabella, Abandoned Doll
30 decks
-
5
Whtz, the Bibliophile
22 decks
-
6
Captain America, Living Legend
18 decks
-
7
Ragost, Deft Gastronaut
18 decks
-
8
Urza, Chief Artificer
18 decks
-
9
Mendicant Core, Guidelight
12 decks
-
10
The Jolly Balloon Man
12 decks
Card text
Gold Myr
Artifact Creature — Myr
1 / 1
Neon Dynasty Commander (NEC)
·
Common
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.