Live Play Data
Gold Myr
2%
Live Inclusion
Times Brought
726
Decks Running
362
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=153
9%
T1
29%
T2
11%
T3
8%
T4
8%
T5
27%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
18
On curve
39%
(45 / 153 cast on T2)
Cast same turn as drawn
49%
The "good card" funnel
726 brought · 329 playersBrought to game
726
Ever drawn
190
Reached battlefield
153
Still on board at game end
85
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 29% of the time (n=137) , vs 19% when it never left the library (n=459).
When players drew this card but left it in hand, they won 20% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval +2.0pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
206 instances2.9%
Library
41.3%
Battlefield
35.0%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
60 decks
-
2
Anti-Venom, Horrifying Healer
26 decks
-
3
Arabella, Abandoned Doll
25 decks
-
4
Shorikai, Genesis Engine
24 decks
-
5
Captain America, Living Legend
16 decks
-
6
Urza, Chief Artificer
16 decks
-
7
Ragost, Deft Gastronaut
15 decks
-
8
Whtz, the Bibliophile
14 decks
-
9
Mendicant Core, Guidelight
11 decks
-
10
Elda, Conjurer of Spectacle
9 decks
Card text
Gold Myr
Artifact Creature — Myr
1 / 1
Neon Dynasty Commander (NEC)
·
Common
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.