Card Preview
Gold Myr
Times Brought
219
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Gold Myr
Artifact Creature — Myr
1 / 1
Neon Dynasty Commander (NEC)
·
Common
·
Illustrated by Kev Walker
Final zone distribution
56 instances3.6%
Library
57.1%
Battlefield
25.0%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
16 decks
-
2
Shorikai, Genesis Engine
10 decks
-
3
Mendicant Core, Guidelight
5 decks
-
4
Ragost, Deft Gastronaut
5 decks
-
5
The Jolly Balloon Man
5 decks
-
6
Arabella, Abandoned Doll
4 decks
-
7
Captain America, Living Legend
4 decks
-
8
Kotori, Pilot Prodigy
4 decks
-
9
Urza, Chief Artificer
4 decks
-
10
Anti-Venom, Horrifying Healer
3 decks
The "good card" funnel
219 brought · 100 playersBrought to game
219
Ever drawn
52
Reached battlefield
47
Still on board at game end
32
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 28% of the time (n=42) , vs 26% when it never left the library (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -6.4pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
30%
T1
19%
T2
9%
T3
2%
T4
11%
T5
19%
T6-9
11%
T10+
Median
3
P25
1
· P75
6
· max
22
On curve
49%
(9 / 47 cast on T2)
Cast same turn as drawn
54%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.