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Part of Outlaws of Thunder Junction
·
Artifact — Equipment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Gold Pan
0%
Live Inclusion
Times Brought
105
Decks Running
46
Median Cast Turn
3.0
Drawn → Played
96%
Format
First-cast turn
n=26
8%
T1
31%
T2
15%
T3
12%
T4
19%
T5
8%
T6-9
8%
T10+
Median
3.0
P25
2
· P75
5
· max
10
On curve
38%
(8 / 26 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
105 brought · 49 playersBrought to game
105
Ever drawn
27
Reached battlefield
26
Still on board at game end
24
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.7pp
Players who cast this card win 17% of the time (n=25) , vs 21% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -20.7pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
29 instances82.8%
Battlefield
13.8%
Graveyard
3.4%
Hand
Commanders that played this card
in tracked games-
1
Arna Kennerüd, Skycaptain
5 decks
-
2
Abdel Adrian, Gorion's Ward
4 decks
-
3
Krang, Master Mind
2 decks
-
4
Whtz, the Bibliophile
2 decks
-
5
Amber Gristle O'Maul
1 decks
-
6
Bifur, Melodic Rider
1 decks
-
7
Candlekeep Sage
1 decks
-
8
Eivor, Battle-Ready
1 decks
-
9
Evereth, Viceroy of Plunder
1 decks
-
10
Galazeth Prismari
1 decks
Card text
Gold Pan
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Gaboleps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.