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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Gond Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
655
Decks Running
260
Median Cast Turn
4.0
Drawn → Played
93%
Format
First-cast turn
n=264
17%
T1
10%
T2
12%
T3
13%
T4
11%
T5
29%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
23
Cast same turn as drawn
75%
The "good card" funnel
655 brought · 228 playersBrought to game
655
Ever drawn
284
Reached battlefield
264
Still on board at game end
246
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +19.4pp
Players who cast this card win 40% of the time (n=245) , vs 13% when it never left the library (n=309).
When players drew this card but left it in hand, they won 31% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.2pp; 95% confidence interval +19.4pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
298 instances0.3%
Library
82.6%
Battlefield
8.4%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
22 decks
-
2
Go-Shintai of Life's Origin
21 decks
-
3
Nine-Fingers Keene
21 decks
-
4
Omo, Queen of Vesuva
13 decks
-
5
Arixmethes, Slumbering Isle
10 decks
-
6
Kynaios and Tiro of Meletis
9 decks
-
7
Codie, Vociferous Codex
7 decks
-
8
The Wandering Minstrel
7 decks
-
9
Archelos, Lagoon Mystic
6 decks
-
10
Kenrith, the Returned King
6 decks
Card text
Gond Gate
Land — Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Kamila Szutenberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.