Goro-Goro, Disciple of Ryusei card art
Card Preview

Goro-Goro, Disciple of Ryusei

{1} {R} · Legendary Creature — Goblin Samurai · Kamigawa: Neon Dynasty (NEO)
Times Brought
288
Decks Running
153
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Goro-Goro, Disciple of Ryusei card

Goro-Goro, Disciple of Ryusei

{1} {R}
Legendary Creature — Goblin Samurai
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
2 / 2
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Mike Jordana

Final zone distribution

48 instances
64.6%
Battlefield
16.7%
Graveyard
8.3%
Exile
10.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

288 brought · 151 players
Brought to game
288
Ever drawn
44
Reached battlefield
38
Still on board at game end
31

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 31% of the time (n=24) , vs 30% when it never left the library (n=171).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -9.3pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
13%
T1
20%
T2
15%
T3
3%
T4
13%
T5
30%
T6-9
8%
T10+
Median 4.5 P25 2 · P75 6 · max 13
On curve 33% (8 / 40 cast on T2) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.