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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Card Preview
Grab the Prize
1%
Decklist Inclusion
Times Brought
329
Decks Running
182
In Decks
1187
Decklist Inclusion
1%
Format
Card text
Grab the Prize
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Halil Ural
Final zone distribution
99 instances5.1%
Library
1.0%
Battlefield
71.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
51 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
4
Captain Howler, Sea Scourge
5 decks
-
5
Magar of the Magic Strings
5 decks
-
6
The Lord of Pain
5 decks
-
7
Doctor Doom, King of Latveria
4 decks
-
8
Indoraptor, the Perfect Hybrid
3 decks
-
9
Judith, Carnage Connoisseur
3 decks
-
10
Admiral Brass, Unsinkable
2 decks
The "good card" funnel
331 brought · 168 playersBrought to game
331
Ever drawn
89
Reached battlefield
66
Still on board at game end
1
≥ -7.3pp
Players who cast this card win 32% of the time (n=62) , vs 27% when it never left the library (n=209).
When players drew this card but left it in hand, they won 36% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.0pp; 95% confidence interval -7.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66
3%
T1
14%
T2
14%
T3
12%
T4
8%
T5
39%
T6-9
11%
T10+
Median
5.5
P25
3
· P75
8
· max
16
On curve
17%
(9 / 66 cast on T2)
Cast same turn as drawn
32%
66 of 100 times cast
66%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.