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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Live Play Data
Grab the Prize
2%
Live Inclusion
Times Brought
399
Decks Running
217
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=78
3%
T1
15%
T2
14%
T3
13%
T4
8%
T5
37%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
16
On curve
18%
(12 / 78 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
401 brought · 203 playersBrought to game
401
Ever drawn
107
Reached battlefield
78
Still on board at game end
2
≥ -4.7pp
Players who cast this card win 32% of the time (n=72) , vs 25% when it never left the library (n=249).
When players drew this card but left it in hand, they won 34% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -4.7pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances5.1%
Library
1.7%
Battlefield
70.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
64 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
21 decks
-
3
Judith, Carnage Connoisseur
7 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
5
Captain Howler, Sea Scourge
5 decks
-
6
Magar of the Magic Strings
5 decks
-
7
The Lord of Pain
5 decks
-
8
Doctor Doom, King of Latveria
4 decks
-
9
Indoraptor, the Perfect Hybrid
3 decks
-
10
The Beamtown Bullies
3 decks
Card text
Grab the Prize
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Halil Ural
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.