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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Live Play Data
Grab the Prize
2%
Live Inclusion
Times Brought
1334
Decks Running
602
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=221
0%
T1
13%
T2
10%
T3
14%
T4
14%
T5
40%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
16
On curve
14%
(29 / 221 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
1336 brought · 534 playersBrought to game
1336
Ever drawn
317
Reached battlefield
221
Still on board at game end
7
≥ -1.9pp
Players who cast this card win 28% of the time (n=209) , vs 24% when it never left the library (n=842).
When players drew this card but left it in hand, they won 23% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -1.9pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
363 instances3.9%
Library
1.9%
Battlefield
67.5%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
155 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
47 decks
-
3
Magar of the Magic Strings
22 decks
-
4
The Lord of Pain
20 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
19 decks
-
6
Indoraptor, the Perfect Hybrid
18 decks
-
7
Solphim, Mayhem Dominus
13 decks
-
8
Torbran, Thane of Red Fell
13 decks
-
9
Judith, Carnage Connoisseur
12 decks
-
10
Rakdos, Lord of Riots
10 decks
Card text
Grab the Prize
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Halil Ural
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.