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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Card Preview
Grab the Prize
Times Brought
509
Decks Running
276
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Grab the Prize
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Halil Ural
Final zone distribution
110 instances3.6%
Library
5.5%
Battlefield
61.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
89 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
19 decks
-
3
Torbran, Thane of Red Fell
9 decks
-
4
Indoraptor, the Perfect Hybrid
8 decks
-
5
Gev, Scaled Scorch
7 decks
-
6
Judith, Carnage Connoisseur
7 decks
-
7
Magar of the Magic Strings
7 decks
-
8
Arabella, Abandoned Doll
6 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
10
Rakdos, Lord of Riots
5 decks
The "good card" funnel
509 brought · 260 playersBrought to game
509
Ever drawn
101
Reached battlefield
70
Still on board at game end
6
≥ -7.1pp
Players who cast this card win 24% of the time (n=55) , vs 24% when it never left the library (n=289).
When players drew this card but left it in hand, they won 20% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -7.1pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
10%
T1
16%
T2
16%
T3
6%
T4
14%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
2
· P75
7
· max
12
On curve
26%
(11 / 70 cast on T2)
Cast same turn as drawn
37%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.