collections_bookmark
Part of Bloomburrow
·
Enchantment
·
Foundations (FDN)
Live Play Data
Gratuitous Violence
2%
Live Inclusion
Times Brought
713
Decks Running
359
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=95
1%
T1
0%
T2
1%
T3
11%
T4
14%
T5
59%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
26%
(13 / 95 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
714 brought · 326 playersBrought to game
714
Ever drawn
165
Reached battlefield
95
Still on board at game end
72
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 31% of the time (n=81) , vs 22% when it never left the library (n=475).
When players drew this card but left it in hand, they won 24% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -0.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances6.3%
Library
41.4%
Battlefield
17.2%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
111 decks
-
2
Kratos, God of War
21 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
19 decks
-
4
Vrondiss, Rage of Ancients
9 decks
-
5
Brion Stoutarm
7 decks
-
6
Wolverine, Best There Is
6 decks
-
7
Gornog, the Red Reaper
5 decks
-
8
Krenko, Mob Boss
5 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
10
The Lord of Pain
5 decks
Card text
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Foundations (FDN)
·
Rare
·
Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.