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Part of Bloomburrow
·
Enchantment
·
Foundations (FDN)
Card Preview
Gratuitous Violence
1%
Decklist Inclusion
Times Brought
453
Decks Running
240
In Decks
1563
Decklist Inclusion
1%
Format
Card text
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Foundations (FDN)
·
Rare
·
Illustrated by Jesper Ejsing
Final zone distribution
114 instances7.9%
Library
37.7%
Battlefield
14.9%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
71 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
13 decks
-
3
Kratos, God of War
11 decks
-
4
Vrondiss, Rage of Ancients
7 decks
-
5
Brion Stoutarm
5 decks
-
6
The Lord of Pain
5 decks
-
7
Wolverine, Best There Is
5 decks
-
8
Gisela, Blade of Goldnight
4 decks
-
9
Krenko, Mob Boss
4 decks
-
10
Aurelia, the Warleader
3 decks
The "good card" funnel
454 brought · 218 playersBrought to game
454
Ever drawn
108
Reached battlefield
57
Still on board at game end
43
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 27% of the time (n=49) , vs 23% when it never left the library (n=301).
When players drew this card but left it in hand, they won 26% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.8pp; 95% confidence interval -7.9pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
2%
T1
0%
T2
0%
T3
11%
T4
14%
T5
60%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
26%
(8 / 57 cast on T5)
Cast same turn as drawn
26%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.