collections_bookmark
Part of Bloomburrow
·
Enchantment
·
Foundations (FDN)
Live Play Data
Gratuitous Violence
2%
Live Inclusion
Times Brought
1023
Decks Running
491
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=140
1%
T1
0%
T2
1%
T3
11%
T4
18%
T5
54%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
31%
(25 / 140 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
1031 brought · 452 playersBrought to game
1031
Ever drawn
238
Reached battlefield
140
Still on board at game end
105
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 29% of the time (n=118) , vs 22% when it never left the library (n=667).
When players drew this card but left it in hand, they won 22% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -0.9pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
255 instances7.5%
Library
41.2%
Battlefield
20.0%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
152 decks
-
2
Kratos, God of War
33 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
24 decks
-
4
Vrondiss, Rage of Ancients
14 decks
-
5
Krenko, Mob Boss
8 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
7
Wolverine, Best There Is
8 decks
-
8
Brion Stoutarm
7 decks
-
9
Heartless Hidetsugu
7 decks
-
10
Smaug the Magnificent
7 decks
Card text
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Foundations (FDN)
·
Rare
·
Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.