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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Grave Pact
4%
Live Inclusion
Times Brought
1470
Decks Running
722
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=222
0%
T1
1%
T2
5%
T3
14%
T4
12%
T5
55%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
21%
(32 / 222 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
1472 brought · 610 playersBrought to game
1472
Ever drawn
328
Reached battlefield
222
Still on board at game end
140
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.2pp
Players who cast this card win 39% of the time (n=196) , vs 23% when it never left the library (n=939).
When players drew this card but left it in hand, they won 22% (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +9.2pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
365 instances2.7%
Library
38.4%
Battlefield
24.1%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
78 decks
-
2
Marrow-Gnawer
34 decks
-
3
Teysa Karlov
32 decks
-
4
Wilhelt, the Rotcleaver
31 decks
-
5
The Serpent Society
23 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
7
Vren, the Relentless
16 decks
-
8
Meren of Clan Nel Toth
15 decks
-
9
Rat King, Verminister
15 decks
-
10
Athreos, God of Passage
13 decks
Card text
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.