collections_bookmark
Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Grave Pact
5%
Live Inclusion
Times Brought
2761
Decks Running
1236
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=436
0%
T1
1%
T2
4%
T3
13%
T4
15%
T5
54%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
19%
(58 / 436 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
2763 brought · 1007 playersBrought to game
2763
Ever drawn
653
Reached battlefield
436
Still on board at game end
276
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.5pp
Players who cast this card win 40% of the time (n=399) , vs 24% when it never left the library (n=1756).
When players drew this card but left it in hand, they won 24% (n=190).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +10.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
724 instances3.5%
Library
38.1%
Battlefield
23.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
125 decks
-
2
Marrow-Gnawer
54 decks
-
3
Wilhelt, the Rotcleaver
52 decks
-
4
Teysa Karlov
45 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
36 decks
-
6
Vren, the Relentless
33 decks
-
7
Avacyn, Angel of Horror
32 decks
-
8
The Serpent Society
31 decks
-
9
Rat King, Verminister
26 decks
-
10
Meren of Clan Nel Toth
23 decks
Card text
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.