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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Grave Pact
5%
Live Inclusion
Times Brought
3527
Decks Running
1523
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=550
0%
T1
1%
T2
3%
T3
12%
T4
13%
T5
58%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
18
On curve
15%
(64 / 550 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
3529 brought · 1210 playersBrought to game
3529
Ever drawn
821
Reached battlefield
550
Still on board at game end
352
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.7pp
Players who cast this card win 39% of the time (n=534) , vs 25% when it never left the library (n=2417).
When players drew this card but left it in hand, they won 25% (n=253).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +10.7pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
907 instances3.1%
Library
38.8%
Battlefield
24.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
147 decks
-
2
Wilhelt, the Rotcleaver
60 decks
-
3
Marrow-Gnawer
58 decks
-
4
Teysa Karlov
51 decks
-
5
Avacyn, Angel of Horror
48 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
48 decks
-
7
Vren, the Relentless
43 decks
-
8
The Serpent Society
34 decks
-
9
Meren of Clan Nel Toth
32 decks
-
10
Rat King, Verminister
30 decks
Card text
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.