Grave Pact
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Grave Pact
Final zone distribution
364 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
84 decks
-
2
Marrow-Gnawer
44 decks
-
3
Wilhelt, the Rotcleaver
31 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
24 decks
-
5
Teysa Karlov
23 decks
-
6
Ghoulcaller Gisa
21 decks
-
7
Meren of Clan Nel Toth
20 decks
-
8
Vren, the Relentless
20 decks
-
9
Rat King, Verminister
17 decks
-
10
Athreos, God of Passage
16 decks
The "good card" funnel
1796 brought · 675 playersOnce cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=152) , vs 22% when it never left the library (n=1035).
When players drew this card but left it in hand, they won 26% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval +2.1pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.