Grave Pact
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Grave Pact
Final zone distribution
118 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
30 decks
-
2
Marrow-Gnawer
20 decks
-
3
Wilhelt, the Rotcleaver
12 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
9 decks
-
5
Rat King, Verminister
8 decks
-
6
Athreos, God of Passage
7 decks
-
7
Edgar Markov
7 decks
-
8
Ghoulcaller Gisa
7 decks
-
9
Teysa Karlov
7 decks
-
10
The Serpent Society
7 decks
The "good card" funnel
569 brought · 280 playersOnce cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=50) , vs 21% when it never left the library (n=343).
When players drew this card but left it in hand, they won 33% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.7pp; 95% confidence interval +1.5pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65Full analysis unlocks as more games are tracked. Stats refresh nightly.