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Part of Starter Commander Decks
·
Enchantment
·
Rise of the Eldrazi (ROE)
Live Play Data
Gravitational Shift
1%
Live Inclusion
Times Brought
237
Decks Running
127
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
67%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
13%
(2 / 24 cast on T5)
Cast same turn as drawn
22%
The "good card" funnel
237 brought · 118 playersBrought to game
237
Ever drawn
48
Reached battlefield
24
Still on board at game end
22
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 43% of the time (n=23) , vs 19% when it never left the library (n=158).
When players drew this card but left it in hand, they won 13% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.5pp; 95% confidence interval +4.4pp to +44.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
40.0%
Battlefield
14.5%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Isperia, Supreme Judge
26 decks
-
2
Kangee, Sky Warden
17 decks
-
3
Kastral, the Windcrested
15 decks
-
4
Cynette, Jelly Drover
7 decks
-
5
The Lord of the Eagles
7 decks
-
6
Alela, Artful Provocateur
3 decks
-
7
Alela, Cunning Conqueror
3 decks
-
8
Choco, Seeker of Paradise
3 decks
-
9
Dragonlord Ojutai
3 decks
-
10
Errant and Giada
3 decks
Card text
Gravitational Shift
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Rise of the Eldrazi (ROE)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.