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Part of Starter Commander Decks
·
Enchantment
·
Rise of the Eldrazi (ROE)
Card Preview
Gravitational Shift
Times Brought
195
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Gravitational Shift
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Rise of the Eldrazi (ROE)
·
Rare
·
Illustrated by Svetlin Velinov
Final zone distribution
47 instances2.1%
Library
55.3%
Battlefield
8.5%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Isperia, Supreme Judge
27 decks
-
2
Kangee, Sky Warden
10 decks
-
3
Kastral, the Windcrested
9 decks
-
4
Alela, Artful Provocateur
7 decks
-
5
Errant and Giada
5 decks
-
6
Dragonlord Ojutai
4 decks
-
7
Hermes, Overseer of Elpis
4 decks
-
8
Cynette, Jelly Drover
3 decks
-
9
Derevi, Empyrial Tactician
3 decks
-
10
The Lord of the Eagles
3 decks
The "good card" funnel
195 brought · 105 playersBrought to game
195
Ever drawn
44
Reached battlefield
30
Still on board at game end
26
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 29% of the time (n=26) , vs 22% when it never left the library (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -3.5pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
3%
T4
7%
T5
60%
T6-9
30%
T10+
Median
7.5
P25
7
· P75
10
· max
13
On curve
10%
(2 / 30 cast on T5)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.