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Part of Outlaws of Thunder Junction
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#24 red ramp card
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Great Train Heist
Times Brought
1028
Decks Running
504
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Great Train Heist
Instant
Spree (Choose one or more additional costs.)
+ 
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Campbell White
Final zone distribution
201 instances2.0%
Library
15.4%
Battlefield
38.3%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
63 decks
-
2
Krenko, Mob Boss
39 decks
-
3
Raph & Mikey, Troublemakers
29 decks
-
4
Smaug the Magnificent
16 decks
-
5
Fire Lord Zuko
13 decks
-
6
Knuckles the Echidna
13 decks
-
7
Kratos, Stoic Father
13 decks
-
8
Massimo, the Magician
12 decks
-
9
Ureni of the Unwritten
10 decks
-
10
Ingris Stingerquill
7 decks
The "good card" funnel
1028 brought · 450 playersBrought to game
1028
Ever drawn
185
Reached battlefield
89
Still on board at game end
31
≥ -1.6pp
Players who cast this card win 31% of the time (n=67) , vs 26% when it never left the library (n=582).
When players drew this card but left it in hand, they won 27% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -1.6pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
0%
T1
0%
T2
6%
T3
9%
T4
12%
T5
62%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
0%
(0 / 89 cast on T1)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.