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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Great Train Heist
Times Brought
322
Decks Running
169
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Great Train Heist
Instant
Spree (Choose one or more additional costs.)
+ 
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Campbell White
Final zone distribution
55 instances5.5%
Library
7.3%
Battlefield
34.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
25 decks
-
2
Krenko, Mob Boss
15 decks
-
3
Raph & Mikey, Troublemakers
10 decks
-
4
Smaug the Magnificent
5 decks
-
5
Kratos, Stoic Father
4 decks
-
6
Laughing Jasper Flint
4 decks
-
7
Arabella, Abandoned Doll
3 decks
-
8
Captain Howler, Sea Scourge
3 decks
-
9
Fire Lord Azula
3 decks
-
10
Lightning, Army of One
3 decks
The "good card" funnel
322 brought · 149 playersBrought to game
322
Ever drawn
49
Reached battlefield
18
Still on board at game end
4
≥ -7.7pp
Players who cast this card win 28% of the time (n=16) , vs 24% when it never left the library (n=209).
When players drew this card but left it in hand, they won 28% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -7.7pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.