Live Play Data
Greed
1%
Live Inclusion
Times Brought
355
Decks Running
196
Median Cast Turn
6.0
Drawn → Played
48%
Format
First-cast turn
n=36
0%
T1
3%
T2
19%
T3
6%
T4
19%
T5
28%
T6-9
25%
T10+
Median
6.0
P25
4
· P75
10
· max
13
On curve
28%
(2 / 36 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
358 brought · 185 playersBrought to game
358
Ever drawn
75
Reached battlefield
36
Still on board at game end
24
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 33% of the time (n=35) , vs 22% when it never left the library (n=246).
When players drew this card but left it in hand, they won 24% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -4.6pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances2.6%
Library
31.2%
Battlefield
20.8%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
40 decks
-
2
K'rrik, Son of Yawgmoth
11 decks
-
3
Oloro, Ageless Ascetic
10 decks
-
4
Betor, Ancestor's Voice
9 decks
-
5
Aminatou, Veil Piercer
8 decks
-
6
Liesa, Shroud of Dusk
8 decks
-
7
Y'shtola, Night's Blessed
7 decks
-
8
Mister Negative
4 decks
-
9
Vincent Valentine // Galian Beast
4 decks
-
10
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
Card text
Greed
Enchantment
Modern Horizons 2 (MH2)
·
Uncommon
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.