collections_bookmark Part of Commander Masters
Grenzo, Havoc Raiser card art
Card Preview

Grenzo, Havoc Raiser

{R} {R} · Legendary Creature — Goblin Rogue · Tarkir: Dragonstorm Commander (TDC)
Times Brought
704
Decks Running
384
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Grenzo, Havoc Raiser card

Grenzo, Havoc Raiser

{R} {R}
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2 / 2
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Svetlin Velinov

Final zone distribution

132 instances
3.8%
Library
37.9%
Battlefield
27.3%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

704 brought · 353 players
Brought to game
704
Ever drawn
129
Reached battlefield
94
Still on board at game end
50

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 25% of the time (n=69) , vs 27% when it never left the library (n=415).

When players drew this card but left it in hand, they won 25% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.2pp; 95% confidence interval -7.5pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=95
11%
T1
16%
T2
12%
T3
16%
T4
13%
T5
27%
T6-9
6%
T10+
Median 4 P25 2 · P75 7 · max 13
On curve 26% (15 / 95 cast on T2) Cast same turn as drawn 46%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.