Live Play Data
Grim Affliction
1%
Live Inclusion
Times Brought
195
Decks Running
89
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
0%
T4
14%
T5
71%
T6-9
5%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
10%
(2 / 21 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
195 brought · 87 playersBrought to game
195
Ever drawn
41
Reached battlefield
21
Still on board at game end
2
≥ -8.1pp
Players who cast this card win 31% of the time (n=20) , vs 21% when it never left the library (n=133).
When players drew this card but left it in hand, they won 20% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -8.1pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
4.1%
Battlefield
57.1%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
19 decks
-
2
Hapatra, Vizier of Poisons
14 decks
-
3
High Perfect Morcant
8 decks
-
4
Karumonix, the Rat King
5 decks
-
5
The Reaper, King No More
5 decks
-
6
Skithiryx, the Blight Dragon
4 decks
-
7
Massacre Girl, Known Killer
3 decks
-
8
Atraxa, Praetors' Voice
2 decks
-
9
Ingris Stingerquill
2 decks
-
10
Marrow-Gnawer
2 decks
Card text
Grim Affliction
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Modern Masters 2015 (MM2)
·
Common
·
Illustrated by Erica Yang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.