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Growing Dread card art
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Growing Dread

{G} {U} · Enchantment · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
94
Decks Running
38
In Decks
220
Decklist Inclusion
0%
Format
Card text
Growing Dread card

Growing Dread

{G} {U}
Enchantment
Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Maxime Minard

Final zone distribution

33 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

94 brought · 35 players
Brought to game
94
Ever drawn
29
Reached battlefield
26
Still on board at game end
18

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 39% of the time (n=25) , vs 28% when it never left the library (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.7pp; 95% confidence interval -10.5pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
23%
T2
0%
T3
0%
T4
12%
T5
58%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 23% (6 / 26 cast on T2)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.