Live Play Data
Gruul Guildgate
Land — Gate
·
Foundations (FDN)
3%
Live Inclusion
Times Brought
574
Decks Running
243
Median Cast Turn
5
Drawn → Played
86%
Format
First-cast turn
n=145
19%
T1
14%
T2
8%
T3
9%
T4
8%
T5
37%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
14
Cast same turn as drawn
65%
The "good card" funnel
575 brought · 217 playersBrought to game
575
Ever drawn
168
Reached battlefield
145
Still on board at game end
136
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 31% of the time (n=130) , vs 19% when it never left the library (n=335).
When players drew this card but left it in hand, they won 30% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +3.4pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances0.6%
Library
75.1%
Battlefield
10.5%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
18 decks
-
2
Go-Shintai of Life's Origin
15 decks
-
3
The Wandering Minstrel
9 decks
-
4
Codie, Vociferous Codex
7 decks
-
5
The Ur-Dragon
7 decks
-
6
Gishath, Sun's Avatar
6 decks
-
7
Obuun, Mul Daya Ancestor
6 decks
-
8
Ramos, Dragon Engine
6 decks
-
9
Toph, the First Metalbender
6 decks
-
10
Kynaios and Tiro of Meletis
5 decks
Card text
Gruul Guildgate
Land — Gate
This land enters tapped.
: Add
or
.
Foundations (FDN)
·
Common
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.