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Part of Secrets of Strixhaven
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Creature — Spirit Knight
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Guardian of Faith
2%
Live Inclusion
Times Brought
557
Decks Running
267
Median Cast Turn
8
Drawn → Played
43%
Format
First-cast turn
n=55
0%
T1
4%
T2
0%
T3
2%
T4
16%
T5
58%
T6-9
20%
T10+
Median
8
P25
6
· P75
9
· max
18
On curve
4%
(0 / 55 cast on T3)
Cast same turn as drawn
11%
The "good card" funnel
557 brought · 244 playersBrought to game
557
Ever drawn
127
Reached battlefield
55
Still on board at game end
25
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 44% of the time (n=54) , vs 28% when it never left the library (n=344).
When players drew this card but left it in hand, they won 36% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.3pp; 95% confidence interval +3.5pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances2.1%
Library
17.7%
Battlefield
29.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
78 decks
-
2
Sidar Jabari of Zhalfir
29 decks
-
3
Sonic the Hedgehog
25 decks
-
4
King of the Oathbreakers
10 decks
-
5
Anti-Venom, Horrifying Healer
8 decks
-
6
Millicent, Restless Revenant
8 decks
-
7
Dion, Bahamut's Dominant // Bahamut, Warden of Light
5 decks
-
8
Syr Gwyn, Hero of Ashvale
5 decks
-
9
Errant and Giada
4 decks
-
10
Giada, Font of Hope
4 decks
Card text
Guardian of Faith
Creature — Spirit Knight
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.