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Part of Secrets of Strixhaven
·
Creature — Spirit Knight
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Guardian of Faith
1%
Decklist Inclusion
Times Brought
332
Decks Running
179
In Decks
1399
Decklist Inclusion
1%
Format
Card text
Guardian of Faith
Creature — Spirit Knight
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Brian Valeza
Final zone distribution
77 instances3.9%
Library
15.6%
Battlefield
32.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
60 decks
-
2
Sidar Jabari of Zhalfir
20 decks
-
3
Sonic the Hedgehog
13 decks
-
4
Anti-Venom, Horrifying Healer
7 decks
-
5
Millicent, Restless Revenant
7 decks
-
6
King of the Oathbreakers
6 decks
-
7
Dion, Bahamut's Dominant // Bahamut, Warden of Light
5 decks
-
8
Syr Gwyn, Hero of Ashvale
3 decks
-
9
Aryel, Knight of Windgrace
2 decks
-
10
Derevi, Empyrial Tactician
2 decks
The "good card" funnel
332 brought · 168 playersBrought to game
332
Ever drawn
68
Reached battlefield
32
Still on board at game end
12
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 41% of the time (n=32) , vs 29% when it never left the library (n=224).
When players drew this card but left it in hand, they won 40% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.2pp; 95% confidence interval -4.5pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
3%
T4
16%
T5
59%
T6-9
22%
T10+
Median
8.0
P25
7
· P75
9
· max
14
On curve
0%
(0 / 32 cast on T3)
Cast same turn as drawn
11%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.