collections_bookmark Part of Secrets of Strixhaven
Guardian of Faith card art
Card Preview

Guardian of Faith

{1} {W} {W} · Creature — Spirit Knight · Secrets of Strixhaven Commander (SOC)
Times Brought
653
Decks Running
338
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Guardian of Faith card

Guardian of Faith

{1} {W} {W}
Creature — Spirit Knight
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Brian Valeza

Final zone distribution

138 instances
1.4%
Library
23.9%
Battlefield
23.9%
Graveyard
4.3%
Exile

The "good card" funnel

653 brought · 318 players
Brought to game
653
Ever drawn
129
Reached battlefield
53
Still on board at game end
33

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.4pp

Players who cast this card win 21% of the time (n=40) , vs 25% when it never left the library (n=359).

When players drew this card but left it in hand, they won 28% (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.2pp; 95% confidence interval -12.4pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
4%
T2
9%
T3
9%
T4
9%
T5
51%
T6-9
17%
T10+
Median 7 P25 5 · P75 9 · max 15
On curve 13% (5 / 53 cast on T3) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.