Guardian Project
Guardian Project is in 8% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 5.0 and 55% of drawn copies reaching the battlefield.
Guardian Project sits in 8% of the 5004 Commander decks tracked in live play on Playgroup.gg, appearing across 397 distinct lists. That spread is backed by 322 unique players, with no single contributor accounting for more than a small slice of the dataset, a healthy sign for the reliability of these early numbers.
The card costs 4 mana and earns its slot by converting a stream of nontoken creatures into card draw, one card per unique creature name. Decks that go wide with tribes or tutor creatures repeatedly get the most out of it. Median first cast lands on turn 5.0, which is close to curve for a 4-mana enchantment but reflects how often players wait for a safer window before committing. Of the copies that hit a player's hand, 55% reached the battlefield before the game ended. That gap is partly a timing effect: copies drawn late in long games sometimes never find a window to resolve.
Guardian Project is legal in Commander, Duel Commander, Pioneer, Modern, Legacy, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard or Pauper. Its strongest home remains Commander, where singleton creature-heavy strategies can chain triggers across an entire game.
- 8% of tracked Commander decks include Guardian Project
- T5.0 median first-cast turn, close to its 4-mana cost
- 55% of drawn copies were cast before the game ended
- 73% battlefield stickiness once the enchantment resolves
- 322 unique players have brought Guardian Project to a tracked game
- 30% normalized win rate in games where Guardian Project was cast
First-cast turn
n=100The "good card" funnel
765 brought · 322 playersOf 765 Guardian Project copies brought to games, 181 were drawn, 100 of those were cast, and the majority of resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 30% of the time (n=95) , vs 21% when it never left the library (n=524).
When players drew this card but left it in hand, they won 24% (n=76) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.7pp; 95% confidence interval -0.4pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
197 instancesMost tracked Guardian Project copies finish in the hand or graveyard rather than the battlefield, which is expected for a 4-mana enchantment that needs creatures to follow it. The copies that do resolve stay in play 73% of the time.
Commanders that played this card
in tracked games-
1
The Wise Mothman
31 decks
-
2
Bello, Bard of the Brambles
19 decks
-
3
Lathril, Blade of the Elves
11 decks
-
4
The First Sliver
11 decks
-
5
Gishath, Sun's Avatar
8 decks
-
6
Rin and Seri, Inseparable
7 decks
-
7
Voja, Jaws of the Conclave
6 decks
-
8
Arcades, the Strategist
5 decks
-
9
Felothar the Steadfast
5 decks
-
10
Kibo, Uktabi Prince
5 decks
The commander list skews heavily toward tribal and creature-flood strategies, with The Wise Mothman at the top and a spread of multi-color creature commanders filling out the rest, consistent with the card's trigger requiring a constant stream of unique creature names.