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Part of Fallout
·
Enchantment
·
Ravnica Remastered (RVR)
Live Play Data
Guardian Project
8%
Live Inclusion
Times Brought
4163
Decks Running
1856
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=526
1%
T1
6%
T2
10%
T3
16%
T4
17%
T5
44%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
32%
(82 / 526 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
4168 brought · 1404 playersBrought to game
4168
Ever drawn
940
Reached battlefield
526
Still on board at game end
394
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 32% of the time (n=482) , vs 23% when it never left the library (n=2728).
When players drew this card but left it in hand, they won 26% (n=355).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval +4.9pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1061 instances4.3%
Library
37.1%
Battlefield
22.6%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
153 decks
-
2
Bello, Bard of the Brambles
77 decks
-
3
Rin and Seri, Inseparable
47 decks
-
4
Radagast of Rhosgobel
45 decks
-
5
Lathril, Blade of the Elves
41 decks
-
6
The First Sliver
39 decks
-
7
Arcades, the Strategist
27 decks
-
8
Kwia Vigorbloom
27 decks
-
9
Animar, Soul of Elements
25 decks
-
10
Arahbo, Roar of the World
24 decks
Card text
Guardian Project
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Ravnica Remastered (RVR)
·
Mythic
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.