Guardian Project
Guardian Project is in 8% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 5 and 56% of drawn copies reaching the battlefield.
Guardian Project sits in 8% of the 9443 Commander decks tracked in live play on Playgroup.gg, appearing across 745 distinct lists. That spread is backed by 592 unique players, with no single contributor accounting for more than a small slice of the dataset, a healthy sign for the reliability of these early numbers.
The card costs 4 mana and earns its slot by converting a stream of nontoken creatures into card draw, one card per unique creature name. Decks that go wide with tribes or tutor creatures repeatedly get the most out of it. Median first cast lands on turn 5, which is close to curve for a 4-mana enchantment but reflects how often players wait for a safer window before committing. Of the copies that hit a player's hand, 56% reached the battlefield before the game ended. That gap is partly a timing effect: copies drawn late in long games sometimes never find a window to resolve.
Guardian Project is legal in Commander, Duel Commander, Pioneer, Modern, Legacy, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard or Pauper. Its strongest home remains Commander, where singleton creature-heavy strategies can chain triggers across an entire game.
- 8% of tracked Commander decks include Guardian Project
- T5 median first-cast turn, close to its 4-mana cost
- 56% of drawn copies were cast before the game ended
- 71% battlefield stickiness once the enchantment resolves
- 592 unique players have brought Guardian Project to a tracked game
- 30% normalized win rate in games where Guardian Project was cast
First-cast turn
n=197The "good card" funnel
1499 brought · 592 playersOf 1499 Guardian Project copies brought to games, 350 were drawn, 197 of those were cast, and the majority of resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 30% of the time (n=183) , vs 22% when it never left the library (n=972).
When players drew this card but left it in hand, they won 25% (n=132) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.0pp; 95% confidence interval +1.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
390 instancesMost tracked Guardian Project copies finish in the hand or graveyard rather than the battlefield, which is expected for a 4-mana enchantment that needs creatures to follow it. The copies that do resolve stay in play 71% of the time.
Commanders that played this card
in tracked games-
1
The Wise Mothman
62 decks
-
2
Bello, Bard of the Brambles
32 decks
-
3
Rin and Seri, Inseparable
20 decks
-
4
Lathril, Blade of the Elves
19 decks
-
5
The First Sliver
19 decks
-
6
Beorn the Fierce
13 decks
-
7
Gishath, Sun's Avatar
12 decks
-
8
Arcades, the Strategist
11 decks
-
9
Voja, Jaws of the Conclave
11 decks
-
10
Kibo, Uktabi Prince
10 decks
The commander list skews heavily toward tribal and creature-flood strategies, with The Wise Mothman at the top and a spread of multi-color creature commanders filling out the rest, consistent with the card's trigger requiring a constant stream of unique creature names.