collections_bookmark Part of Fallout
Guardian Project card art
Live Play Data

Guardian Project

{3} {G} · Enchantment · Ravnica Remastered (RVR)
8%
Live Inclusion
Times Brought
761
Decks Running
397
Median Cast Turn
5.0
Drawn → Played
55%
Format

Guardian Project is in 8% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 5.0 and 55% of drawn copies reaching the battlefield.

Guardian Project sits in 8% of the 5004 Commander decks tracked in live play on Playgroup.gg, appearing across 397 distinct lists. That spread is backed by 322 unique players, with no single contributor accounting for more than a small slice of the dataset, a healthy sign for the reliability of these early numbers.

The card costs 4 mana and earns its slot by converting a stream of nontoken creatures into card draw, one card per unique creature name. Decks that go wide with tribes or tutor creatures repeatedly get the most out of it. Median first cast lands on turn 5.0, which is close to curve for a 4-mana enchantment but reflects how often players wait for a safer window before committing. Of the copies that hit a player's hand, 55% reached the battlefield before the game ended. That gap is partly a timing effect: copies drawn late in long games sometimes never find a window to resolve.

Guardian Project is legal in Commander, Duel Commander, Pioneer, Modern, Legacy, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard or Pauper. Its strongest home remains Commander, where singleton creature-heavy strategies can chain triggers across an entire game.

At a glance
  • 8% of tracked Commander decks include Guardian Project
  • T5.0 median first-cast turn, close to its 4-mana cost
  • 55% of drawn copies were cast before the game ended
  • 73% battlefield stickiness once the enchantment resolves
  • 322 unique players have brought Guardian Project to a tracked game
  • 30% normalized win rate in games where Guardian Project was cast

First-cast turn

n=100
2%
T1
4%
T2
10%
T3
24%
T4
12%
T5
39%
T6-9
9%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 40% (24 / 100 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

765 brought · 322 players
Brought to game
765
Ever drawn
181
Reached battlefield
100
Still on board at game end
73
55%

Of 765 Guardian Project copies brought to games, 181 were drawn, 100 of those were cast, and the majority of resolved copies remained on the battlefield through the end of the game.

≥ -0.4pp

Players who cast this card win 30% of the time (n=95) , vs 21% when it never left the library (n=524).

When players drew this card but left it in hand, they won 24% (n=76) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.7pp; 95% confidence interval -0.4pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

197 instances
7.1%
Library
37.1%
Battlefield
19.8%
Graveyard
5.6%
Exile

Most tracked Guardian Project copies finish in the hand or graveyard rather than the battlefield, which is expected for a 4-mana enchantment that needs creatures to follow it. The copies that do resolve stay in play 73% of the time.

Commanders that played this card

in tracked games

The commander list skews heavily toward tribal and creature-flood strategies, with The Wise Mothman at the top and a spread of multi-color creature commanders filling out the rest, consistent with the card's trigger requiring a constant stream of unique creature names.

Frequently Asked

How often is Guardian Project drawn in a Commander game?
Across 717 tracked multiplayer Commander games where Guardian Project was in the deck, it was drawn 24% of the time. That is consistent with what you would expect for a single copy in a 100-card deck. Of 181 instances that reached a player's hand, 55% were cast before the game concluded. Copies drawn in the late game often go uncast simply because the game ends first.
What turn does Guardian Project typically hit the battlefield?
Median first cast is turn 5.0, with the 25th percentile at turn 4 and the 75th at turn 7. The distribution shows a concentration of early casts around turns 3 to 5, suggesting players who draw it in the opening hand or ramp into it cast it promptly. Players who draw it later tend to hold it a turn or two before finding the right moment, with a median hand-to-cast delay of 38% same-turn casts and a median hold time of roughly 1 to 2 turns across the observed sample.
Does casting Guardian Project actually help you win?
In 95 tracked participations where Guardian Project was cast, the normalized win rate is 30%, compared to 21% in 524 participations where it stayed in the library. That is a +8.7 percentage-point gap in the direction of casting helping. Both buckets are well-sampled, but the confidence interval is wide enough that this is best read as a directional early signal rather than a conclusive verdict. The card's value compounds over multiple turns, so short games will naturally dilute the signal.
Which commanders most often run Guardian Project?
The Wise Mothman leads the tracked dataset by deck count, followed by Bello, Bard of the Brambles and a cluster of tribal commanders including The First Sliver, Lathril Blade of the Elves, and Gishath, Sun's Avatar. The pattern is clear: commanders that create or encourage a parade of distinct nontoken creatures get the most out of Guardian Project's trigger condition. Creature-type synergy decks and goodstuff piles with Green access are the primary homes.
Is Guardian Project legal in Commander?
Yes. Guardian Project is legal and unrestricted in Commander, as well as in Duel Commander, Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Gladiator, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or PreModern. Its primary competitive home is Commander, where the singleton rule and creature-heavy strategies align perfectly with its design.
How concentrated is the Guardian Project data among a few players?
The dataset draws from 322 unique players, and the single heaviest contributor accounts for under 5% of all tracked instances. That spread is a genuine strength of this dataset. The numbers are not skewed by one or two players running the card obsessively, so the inclusion and performance figures reflect a broad cross-section of the Playgroup Live community rather than a single outlier.