format_list_numbered
#27 white tutor
·
Creature — Horse Mount
·
Aetherdrift (DFT)
Live Play Data
Guardian Sunmare
0%
Live Inclusion
Times Brought
233
Decks Running
92
Median Cast Turn
8
Drawn → Played
68%
Format
First-cast turn
n=43
0%
T1
0%
T2
2%
T3
12%
T4
9%
T5
53%
T6-9
23%
T10+
Median
8
P25
6
· P75
9
· max
18
On curve
23%
(4 / 43 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
233 brought · 86 playersBrought to game
233
Ever drawn
63
Reached battlefield
43
Still on board at game end
22
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 28% of the time (n=40) , vs 24% when it never left the library (n=145).
When players drew this card but left it in hand, they won 29% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -10.8pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances1.5%
Library
33.3%
Battlefield
25.8%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Jandor, Fortuned Traveler
11 decks
-
2
Kolodin, Triumph Caster
11 decks
-
3
Rainbow Dash
10 decks
-
4
Shadowfax, Lord of Horses
8 decks
-
5
Toph, the First Metalbender
8 decks
-
6
Lathiel, the Bounteous Dawn
5 decks
-
7
Caradora, Heart of Alacria
3 decks
-
8
Princess Twilight Sparkle
3 decks
-
9
Samut, the Driving Force
3 decks
-
10
Thurid, Mare of Destiny
3 decks
Card text
Guardian Sunmare
Creature — Horse Mount
Ward
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
5 / 5
Aetherdrift (DFT)
·
Rare
·
Illustrated by Christina Kraus
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.