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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Guiltfeeder
1%
Live Inclusion
Times Brought
210
Decks Running
96
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
0%
T4
29%
T5
52%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
29%
(6 / 21 cast on T5)
The "good card" funnel
213 brought · 95 playersBrought to game
213
Ever drawn
39
Reached battlefield
21
Still on board at game end
8
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 29% of the time (n=20) , vs 19% when it never left the library (n=136).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -11.6pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
16.3%
Battlefield
42.9%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
71 decks
-
2
Phenax, God of Deception
11 decks
-
3
Zellix, Sanity Flayer
3 decks
-
4
Lazav, Dimir Mastermind
2 decks
-
5
Umbris, Fear Manifest
2 decks
-
6
Anje, Maid of Dishonor
1 decks
-
7
Chainer, Dementia Master
1 decks
-
8
Doran, Besieged by Time
1 decks
-
9
Jin Sakai, Ghost of Tsushima
1 decks
-
10
Jon Irenicus, Shattered One
1 decks
Card text
Guiltfeeder
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Helge C. Balzer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.