Hallowed Haunting card art
Card Preview

Hallowed Haunting

{2} {W} {W} · Enchantment · Innistrad: Crimson Vow (VOW)
1%
Decklist Inclusion
Times Brought
197
Decks Running
102
In Decks
601
Decklist Inclusion
1%
Format
Card text
Hallowed Haunting card

Hallowed Haunting

{2} {W} {W}
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Innistrad: Crimson Vow (VOW) · Mythic · Illustrated by David Auden Nash

Final zone distribution

60 instances
46.7%
Battlefield
25.0%
Graveyard
6.7%
Exile
21.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

197 brought · 96 players
Brought to game
197
Ever drawn
53
Reached battlefield
36
Still on board at game end
28

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 40% of the time (n=30) , vs 30% when it never left the library (n=112).

Observed gap +9.4pp; 95% confidence interval -8.3pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
0%
T2
8%
T3
3%
T4
14%
T5
61%
T6-9
14%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 11% (1 / 36 cast on T4) Cast same turn as drawn 39%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.