Card Preview
Hallowed Haunting
Times Brought
176
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hallowed Haunting
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Innistrad: Crimson Vow (VOW)
·
Mythic
·
Illustrated by David Auden Nash
Final zone distribution
41 instances4.9%
Library
58.5%
Battlefield
12.2%
Graveyard
24.4%
Hand
Commanders that played this card
in tracked games-
1
Sythis, Harvest's Hand
12 decks
-
2
Go-Shintai of Life's Origin
8 decks
-
3
Aminatou, Veil Piercer
6 decks
-
4
Killian, Decisive Mentor
6 decks
-
5
Hei Bai, Forest Guardian
5 decks
-
6
Tom Bombadil
5 decks
-
7
Anikthea, Hand of Erebos
4 decks
-
8
Calix, Guided by Fate
4 decks
-
9
Marina Vendrell
4 decks
-
10
Yuna, Hope of Spira
4 decks
The "good card" funnel
176 brought · 89 playersBrought to game
176
Ever drawn
38
Reached battlefield
26
Still on board at game end
24
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.2pp
Players who cast this card win 42% of the time (n=22) , vs 28% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +5.2pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
4%
T4
12%
T5
65%
T6-9
19%
T10+
Median
7.5
P25
7
· P75
9
· max
18
On curve
4%
(1 / 26 cast on T4)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.