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Harmonic Prodigy card art
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Harmonic Prodigy

{1} {R} · Creature — Human Wizard · Secrets of Strixhaven Commander (SOC)
Times Brought
580
Decks Running
319
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Harmonic Prodigy card

Harmonic Prodigy

{1} {R}
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
1 / 3
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Nathaniel Himawan

Final zone distribution

135 instances
2.2%
Library
50.4%
Battlefield
21.5%
Graveyard
5.2%
Exile

The "good card" funnel

584 brought · 291 players
Brought to game
584
Ever drawn
127
Reached battlefield
90
Still on board at game end
68

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 26% of the time (n=75) , vs 28% when it never left the library (n=364).

When players drew this card but left it in hand, they won 20% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.6pp; 95% confidence interval -7.8pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=90
13%
T1
19%
T2
12%
T3
14%
T4
10%
T5
26%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 11
On curve 32% (17 / 90 cast on T2) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.