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Part of Duskmourn: House of Horror
·
Instant
·
Edge of Eternities Commander (EOC)
Card Preview
Harrow
4%
Decklist Inclusion
Times Brought
308
Decks Running
199
In Decks
2727
Decklist Inclusion
4%
Format
Final zone distribution
90 instances2.2%
Library
1.1%
Battlefield
62.2%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
22 decks
-
2
Teval, the Balanced Scale
12 decks
-
3
Tifa Lockhart
9 decks
-
4
Kalamax, the Stormsire
6 decks
-
5
Omnath, Locus of Rage
6 decks
-
6
Quandrix, the Proof
6 decks
-
7
Hazezon, Shaper of Sand
4 decks
-
8
Lumra, Bellow of the Woods
4 decks
-
9
The Swarmlord
4 decks
-
10
Toph, Hardheaded Teacher
4 decks
The "good card" funnel
312 brought · 174 playersBrought to game
312
Ever drawn
73
Reached battlefield
46
Still on board at game end
1
≥ -9.6pp
Players who cast this card win 25% of the time (n=46) , vs 23% when it never left the library (n=212).
When players drew this card but left it in hand, they won 30% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -9.6pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
11%
T2
20%
T3
9%
T4
24%
T5
35%
T6-9
2%
T10+
Median
5.0
P25
3
· P75
6
· max
11
On curve
30%
(9 / 46 cast on T3)
Cast same turn as drawn
37%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.