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Part of Duskmourn: House of Horror
·
Instant
·
Edge of Eternities Commander (EOC)
Live Play Data
Harrow
8%
Live Inclusion
Times Brought
3358
Decks Running
1661
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=535
2%
T1
10%
T2
16%
T3
14%
T4
14%
T5
37%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
27%
(86 / 535 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
3362 brought · 1362 playersBrought to game
3362
Ever drawn
792
Reached battlefield
535
Still on board at game end
21
≥ +1.4pp
Players who cast this card win 28% of the time (n=489) , vs 22% when it never left the library (n=2054).
When players drew this card but left it in hand, they won 32% (n=224).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval +1.4pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
985 instances3.5%
Library
2.1%
Battlefield
66.3%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
184 decks
-
2
Teval, the Balanced Scale
113 decks
-
3
The Swarmlord
74 decks
-
4
Tifa Lockhart
55 decks
-
5
Toph, the First Metalbender
50 decks
-
6
Homer, the Hermit
46 decks
-
7
Omnath, Locus of Creation
37 decks
-
8
Szarel, Genesis Shepherd
36 decks
-
9
Aesi, Tyrant of Gyre Strait
33 decks
-
10
Korvold, Fae-Cursed King
32 decks
Card text
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.