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Part of Duskmourn: House of Horror
·
Instant
·
Edge of Eternities Commander (EOC)
Live Play Data
Harrow
8%
Live Inclusion
Times Brought
2461
Decks Running
1261
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=398
2%
T1
10%
T2
18%
T3
13%
T4
15%
T5
36%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
17
On curve
29%
(72 / 398 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
2465 brought · 1045 playersBrought to game
2465
Ever drawn
582
Reached battlefield
398
Still on board at game end
14
≥ +2.7pp
Players who cast this card win 29% of the time (n=363) , vs 22% when it never left the library (n=1490).
When players drew this card but left it in hand, they won 34% (n=165).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +2.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
731 instances3.4%
Library
1.9%
Battlefield
66.3%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
144 decks
-
2
Teval, the Balanced Scale
90 decks
-
3
The Swarmlord
53 decks
-
4
Tifa Lockhart
42 decks
-
5
Homer, the Hermit
36 decks
-
6
Omnath, Locus of Creation
31 decks
-
7
Toph, the First Metalbender
31 decks
-
8
Korvold, Fae-Cursed King
25 decks
-
9
Szarel, Genesis Shepherd
25 decks
-
10
Kalamax, the Stormsire
23 decks
Card text
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.