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Harrow card art
Live Play Data

Harrow

{2} {G} · Instant · Edge of Eternities Commander (EOC)
7%
Live Inclusion
Times Brought
886
Decks Running
530
Median Cast Turn
5.0
Drawn → Played
67%
Format

Harrow appears in 7% of tracked Commander decks on Playgroup Live, with 67% of drawn copies reaching resolution and a median first-cast turn of 5.0.

Harrow is a green ramp staple that trades one land for two, entering the battlefield tapped but at instant speed. Across 855 tracked multiplayer Commander games on Playgroup Live, it sits in 530 of 7200 distinct decks, a 7% inclusion rate that reflects its role as a concentrated pick rather than a universal auto-include.

Of 202 drawn copies, 67% were cast before the game ended. The median first-cast turn is 5.0, with most of the distribution falling between turns 4 and 7. That spread makes sense: Harrow needs a land on the battlefield to sacrifice, so it rarely fires on turn 3 even when drawn in the opening hand. 41% of drawn-and-cast copies were cast on the same turn they were drawn, consistent with players holding the card until a tempo window opens rather than slamming it immediately.

The commander spread is broad. Hearthhull, the Worldseed leads at 55 decks, but the top-10 list spans Golgari, Temur, Sultai, and mono-green strategies, signaling that Harrow earns its slot wherever landfall payoffs or land-count matters. The data is well distributed: 452 unique players have brought the card to a tracked game, and no single player accounts for more than a small fraction of instances.

At a glance
  • 7% of tracked Commander decks include Harrow
  • 67% of drawn copies were cast before the game ended
  • T5.0 median first-cast turn across tracked games
  • 23% draw rate, typical for a singleton in a 100-card deck
  • 28% of casts landed exactly on curve at mana value 3
  • 452 distinct players have brought Harrow to a tracked game

First-cast turn

n=136
0%
T1
9%
T2
19%
T3
14%
T4
15%
T5
40%
T6-9
3%
T10+
Median 5.0 P25 3 · P75 7 · max 17
On curve 28% (26 / 136 cast on T3) Cast same turn as drawn 41%

The "good card" funnel

890 brought · 452 players
Brought to game
890
Ever drawn
202
Reached battlefield
136
Still on board at game end
6
67%

Of 890 Harrows brought to games, 202 were drawn, 136 of those were cast, and nearly all resolved directly to the graveyard as instants do, with the land payoff already on the battlefield.

≥ -2.5pp

Players who cast this card win 28% of the time (n=123) , vs 23% when it never left the library (n=551).

When players drew this card but left it in hand, they won 36% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.3pp; 95% confidence interval -2.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

263 instances
3.4%
Library
2.3%
Battlefield
65.8%
Graveyard
9.5%
Exile

The vast majority of Harrow copies end the game in the graveyard, exactly as expected for an instant that resolves and goes to the bin. The handful finishing on the battlefield or in hand are edge cases from unusual game states.

Commanders that played this card

in tracked games

Hearthhull, the Worldseed leads the list but the top 10 spans at least six distinct color identities, showing that Harrow's appeal cuts across the green-inclusive commander meta rather than concentrating in one archetype.

Frequently Asked

How often is Harrow drawn in a Commander game?
In 855 tracked games where Harrow was in the deck, it was drawn 23% of the time. That is normal for a singleton in a 100-card format. Of 202 instances that reached a player's hand, 67% were cast before the game concluded. The remainder is largely a game-length effect: copies drawn late in long games often have no opportunity to resolve.
What turn does Harrow usually get cast?
Median first-cast turn is 5.0, with the 25th-percentile landing on turn 4 and the 75th-percentile on turn 7. Harrow requires sacrificing a land as an additional cost, so it cannot fire on turn 3 unless the player already has lands in play. Only 28% of casts landed exactly on the card's mana-value turn of 3, with most casts coming behind curve. That reflects the additional-cost constraint, not player hesitation.
Does casting Harrow actually help you win?
This is the most nuanced question in the data. The cast win rate is 28% across 123 participations where Harrow resolved. The library win rate (games where the card was never interacted with) is 23% across 551 participations. The delta is directional but the confidence interval crosses zero on this sample, so treat it as an early signal rather than a firm conclusion. More tracked games will sharpen the picture.
Which commanders run Harrow most often?
Hearthhull, the Worldseed leads with 55 decks in the tracked dataset, followed by Teval, the Balanced Scale at 39 and The Swarmlord at 18. The spread across Jund, Sultai, Temur, Gruul, and mono-green strategies confirms that Harrow is not tied to a single archetype. It fits wherever landing extra basics ahead of schedule generates value, whether through landfall triggers, land-count synergies, or simply stabilizing mana.
Is Harrow legal in Commander and other formats?
Harrow is legal in Commander, Duel Commander, Legacy, Modern, Pauper, Vintage, Historic, Timeless, Brawl, Gladiator, Oathbreaker, Premodern, and Pauper Commander. It is not legal in Standard, Pioneer, Alchemy, or Standard Brawl. Its common rarity means it is also eligible in Pauper Commander pods, where its two-for-one land effect is especially powerful.
How reliable is this data?
The multiplayer dataset covers 855 tracked games with 452 unique players contributing instances. No single player accounts for more than 2.2% of all tracked instances, so the data is well spread. That said, 855 games is a directional sample, not a statistically conclusive one. Win-rate figures in particular should be read as early signals. Playgroup Live continues to add games, and the numbers will sharpen over time.