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Part of Dominaria United
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Creature — Djinn
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Haughty Djinn
1%
Live Inclusion
Times Brought
339
Decks Running
178
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=56
0%
T1
0%
T2
11%
T3
9%
T4
25%
T5
36%
T6-9
20%
T10+
Median
6.0
P25
5
· P75
9
· max
14
On curve
11%
(6 / 56 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
342 brought · 167 playersBrought to game
342
Ever drawn
89
Reached battlefield
56
Still on board at game end
27
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 32% of the time (n=51) , vs 21% when it never left the library (n=211).
When players drew this card but left it in hand, they won 40% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -2.5pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances3.2%
Library
28.4%
Battlefield
33.7%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
31 decks
-
2
Eluge, the Shoreless Sea
19 decks
-
3
Stella Lee, Wild Card
12 decks
-
4
Y'shtola, Night's Blessed
11 decks
-
5
Baral, Chief of Compliance
8 decks
-
6
Vivi Ornitier
7 decks
-
7
Fire Lord Azula
5 decks
-
8
Gale, Waterdeep Prodigy
5 decks
-
9
Riku of Many Paths
5 decks
-
10
Eris, Roar of the Storm
4 decks
Card text
Haughty Djinn
Creature — Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost
less to cast.
* / 4
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Mike Jordana
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.