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Hawkeye's Bow card art
Live Play Data

Hawkeye's Bow

{R} · Artifact — Equipment · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
169
Decks Running
82
Median Cast Turn
4
Drawn → Played
82%
Format

First-cast turn

n=41
15%
T1
12%
T2
15%
T3
22%
T4
12%
T5
17%
T6-9
7%
T10+
Median 4 P25 2 · P75 5 · max 15
On curve 15% (6 / 41 cast on T1) Cast same turn as drawn 43%

The "good card" funnel

169 brought · 80 players
Brought to game
169
Ever drawn
50
Reached battlefield
41
Still on board at game end
33

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.5pp

Players who cast this card win 21% of the time (n=35) , vs 19% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -11.5pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
1.9%
Library
62.3%
Battlefield
20.8%
Graveyard
7.5%
Exile
Card text
Hawkeye's Bow card

Hawkeye's Bow

{R}
Artifact — Equipment
Equipped creature gets +1/+0 and has reach. Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH) · Common · Illustrated by Marc Aspinall

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.