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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Hawkeye's Bow
0%
Decklist Inclusion
Times Brought
86
Decks Running
52
In Decks
198
Decklist Inclusion
0%
Format
Card text
Hawkeye's Bow
Artifact — Equipment
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Marc Aspinall
Final zone distribution
26 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
8 decks
-
2
Ragost, Deft Gastronaut
4 decks
-
3
Daredevil, Man Without Fear
3 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
5
Voja, Jaws of the Conclave
3 decks
-
6
Ghyrson Starn, Kelermorph
2 decks
-
7
Tony Stark // The Invincible Iron Man
2 decks
-
8
Absorbing Man and Titania
1 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Captain America, Team Leader
1 decks
The "good card" funnel
86 brought · 50 playersBrought to game
86
Ever drawn
26
Reached battlefield
21
Still on board at game end
17
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -28.4pp
Players who cast this card win 20% of the time (n=16) , vs 27% when it never left the library (n=45).
Observed gap -7.1pp; 95% confidence interval -28.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
14%
T1
10%
T2
29%
T3
19%
T4
10%
T5
10%
T6-9
10%
T10+
Median
3
P25
3
· P75
5
· max
15
On curve
14%
(3 / 21 cast on T1)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.