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Part of Marvel Super Heroes
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Artifact — Equipment
·
Marvel Super Heroes (MSH)
Live Play Data
Hawkeye's Bow
1%
Live Inclusion
Times Brought
278
Decks Running
120
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=64
16%
T1
9%
T2
11%
T3
20%
T4
13%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
7
· max
15
On curve
16%
(10 / 64 cast on T1)
Cast same turn as drawn
50%
The "good card" funnel
278 brought · 112 playersBrought to game
278
Ever drawn
80
Reached battlefield
64
Still on board at game end
52
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 22% of the time (n=50) , vs 19% when it never left the library (n=174).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -9.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
61.9%
Battlefield
19.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
11 decks
-
2
Ragost, Deft Gastronaut
8 decks
-
3
Ghyrson Starn, Kelermorph
5 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
5
Bruce Banner // The Incredible Hulk
4 decks
-
6
Captain America, First Avenger
3 decks
-
7
Daredevil, Man Without Fear
3 decks
-
8
Hawkeye, Young Avenger
3 decks
-
9
Iron Man, Master of Machines
3 decks
-
10
Tony Stark // The Invincible Iron Man
3 decks
Card text
Hawkeye's Bow
Artifact — Equipment
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Marc Aspinall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.