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Part of Marvel Super Heroes
·
Legendary Creature — Human Archer Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hawkeye, Trick Shot
0%
Live Inclusion
Times Brought
168
Decks Running
65
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=24
0%
T1
4%
T2
4%
T3
8%
T4
13%
T5
67%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
17%
(2 / 24 cast on T4)
The "good card" funnel
168 brought · 63 playersBrought to game
168
Ever drawn
33
Reached battlefield
24
Still on board at game end
14
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.8pp
Players who cast this card win 26% of the time (n=23) , vs 19% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -12.8pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances41.2%
Battlefield
23.5%
Graveyard
11.8%
Exile
23.5%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
39 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
12 decks
-
3
Director Nick Fury
4 decks
-
4
Daredevil, Man Without Fear
3 decks
-
5
Infinite Guideline Station
1 decks
-
6
Jodah, the Unifier
1 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
8
Miles Morales // Ultimate Spider-Man
1 decks
-
9
Monica Rambeau // Photon, Living Light
1 decks
-
10
Scarlet Witch, Chaotic Avenger
1 decks
Card text
Hawkeye, Trick Shot
Legendary Creature — Human Archer Hero
Reach, first strike
Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
3 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.