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Part of Dominaria United
·
Legendary Artifact
·
Dominaria United Commander (DMC)
Card Preview
Hazoret's Monument
1%
Decklist Inclusion
Times Brought
255
Decks Running
138
In Decks
963
Decklist Inclusion
1%
Format
Card text
Hazoret's Monument
Legendary Artifact
Red creature spells you cast cost
less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Dominaria United Commander (DMC)
·
Uncommon
·
Illustrated by Richard Wright
Final zone distribution
78 instances1.3%
Library
52.6%
Battlefield
20.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
21 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
10 decks
-
3
Gornog, the Red Reaper
7 decks
-
4
Kratos, God of War
6 decks
-
5
Lathliss, Dragon Queen
5 decks
-
6
Tannuk, Steadfast Second
5 decks
-
7
Rivaz of the Claw
4 decks
-
8
Knuckles the Echidna
3 decks
-
9
Norin the Wary
3 decks
-
10
Ojer Axonil, Deepest Might // Temple of Power
3 decks
The "good card" funnel
255 brought · 125 playersBrought to game
255
Ever drawn
69
Reached battlefield
48
Still on board at game end
41
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.3pp
Players who cast this card win 22% of the time (n=41) , vs 28% when it never left the library (n=148).
When players drew this card but left it in hand, they won 34% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.6pp; 95% confidence interval -19.3pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
8%
T2
25%
T3
15%
T4
15%
T5
33%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
33%
(12 / 48 cast on T3)
Cast same turn as drawn
31%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.