Live Play Data
Heart Sliver
1%
Live Inclusion
Times Brought
172
Decks Running
86
Median Cast Turn
6
Drawn → Played
82%
Format
First-cast turn
n=37
3%
T1
14%
T2
0%
T3
5%
T4
22%
T5
51%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
16%
(5 / 37 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
172 brought · 81 playersBrought to game
172
Ever drawn
45
Reached battlefield
37
Still on board at game end
18
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 29% of the time (n=33) , vs 23% when it never left the library (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -9.8pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
36.0%
Battlefield
34.0%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
45 decks
-
2
Sliver Overlord
26 decks
-
3
Sliver Hivelord
7 decks
-
4
Sliver Queen
3 decks
-
5
Morophon, the Boundless
2 decks
-
6
Rukarumel, Biologist
1 decks
-
7
Slivdrazi Monstrosity
1 decks
-
8
Sliver Legion
1 decks
Card text
Heart Sliver
Creature — Sliver
All Sliver creatures have haste.
1 / 1
Tempest (TMP)
·
Common
·
Illustrated by Ron Spencer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.