Live Play Data
Heart Sliver
1%
Live Inclusion
Times Brought
186
Decks Running
90
Median Cast Turn
6.0
Drawn → Played
81%
Format
First-cast turn
n=42
2%
T1
12%
T2
0%
T3
5%
T4
21%
T5
52%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
14%
(5 / 42 cast on T2)
Cast same turn as drawn
56%
The "good card" funnel
186 brought · 86 playersBrought to game
186
Ever drawn
52
Reached battlefield
42
Still on board at game end
20
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 27% of the time (n=38) , vs 23% when it never left the library (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -10.3pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances1.8%
Library
35.1%
Battlefield
35.1%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
48 decks
-
2
Sliver Overlord
26 decks
-
3
Sliver Hivelord
7 decks
-
4
Morophon, the Boundless
3 decks
-
5
Sliver Queen
3 decks
-
6
Rukarumel, Biologist
1 decks
-
7
Slivdrazi Monstrosity
1 decks
-
8
Sliver Legion
1 decks
Card text
Heart Sliver
Creature — Sliver
All Sliver creatures have haste.
1 / 1
Tempest (TMP)
·
Common
·
Illustrated by Ron Spencer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.