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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Heartless Conscription
0%
Live Inclusion
Times Brought
225
Decks Running
114
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
0%
T4
14%
T5
57%
T6-9
29%
T10+
Median
7
P25
6
· P75
10
· max
13
On curve
62%
(2 / 21 cast on T8)
Cast same turn as drawn
30%
The "good card" funnel
225 brought · 114 playersBrought to game
225
Ever drawn
38
Reached battlefield
21
Still on board at game end
3
≥ -19.7pp
Players who cast this card win 15% of the time (n=17) , vs 18% when it never left the library (n=152).
When players drew this card but left it in hand, they won 2% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.9pp; 95% confidence interval -19.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances6.4%
Library
6.4%
Battlefield
34.0%
Graveyard
25.5%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
53 decks
-
2
Edward Kenway
6 decks
-
3
Gonti, Night Minister
4 decks
-
4
Laughing Jasper Flint
4 decks
-
5
Prosper, Tome-Bound
4 decks
-
6
Garland, Royal Kidnapper
3 decks
-
7
Black Cat, Cunning Thief
2 decks
-
8
Circu, Dimir Lobotomist
2 decks
-
9
Jeleva, Nephalia's Scourge
2 decks
-
10
Marvo, Deep Operative
2 decks
Card text
Heartless Conscription
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.