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Part of Commander Masters
·
Legendary Enchantment Creature — God
·
Commander Masters (CMM)
Card Preview
Heliod, God of the Sun
Times Brought
122
Decks Running
61
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heliod, God of the Sun
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.


: Create a 2/1 white Cleric enchantment creature token.
5 / 6
Commander Masters (CMM)
·
Mythic
·
Illustrated by Jaime Jones
Final zone distribution
30 instances3.3%
Library
56.7%
Battlefield
13.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Kratos, Stoic Father
17 decks
-
2
Anikthea, Hand of Erebos
8 decks
-
3
Anti-Venom, Horrifying Healer
5 decks
-
4
Zur, Eternal Schemer
4 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
6
Odric, Lunarch Marshal
3 decks
-
7
Yuna, Hope of Spira
2 decks
-
8
Zurgo Helmsmasher
2 decks
-
9
Arcades, the Strategist
1 decks
-
10
Athreos, Shroud-Veiled
1 decks
The "good card" funnel
122 brought · 60 playersBrought to game
122
Ever drawn
28
Reached battlefield
21
Still on board at game end
17
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 34% of the time (n=20) , vs 22% when it never left the library (n=74).
Observed gap +11.8pp; 95% confidence interval +0.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
10%
T2
5%
T3
14%
T4
19%
T5
38%
T6-9
14%
T10+
Median
6
P25
4
· P75
7
· max
22
On curve
29%
(3 / 21 cast on T4)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.