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Heliod, God of the Sun card art
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Heliod, God of the Sun

{3} {W} · Legendary Enchantment Creature — God · Commander Masters (CMM)
Times Brought
294
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Heliod, God of the Sun card

Heliod, God of the Sun

{3} {W}
Legendary Enchantment Creature — God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5 / 6
Commander Masters (CMM) · Mythic · Illustrated by Jaime Jones

Final zone distribution

78 instances
2.6%
Library
62.8%
Battlefield
9.0%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

294 brought · 134 players
Brought to game
294
Ever drawn
76
Reached battlefield
59
Still on board at game end
49

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.5pp

Players who cast this card win 31% of the time (n=45) , vs 20% when it never left the library (n=171).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.5pp; 95% confidence interval +2.5pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
2%
T1
5%
T2
6%
T3
11%
T4
13%
T5
44%
T6-9
19%
T10+
Median 6.0 P25 5 · P75 8 · max 22
On curve 24% (7 / 62 cast on T4) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.