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Heliod, Sun-Crowned card art
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Heliod, Sun-Crowned

{2} {W} · Legendary Enchantment Creature — God · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
514
Decks Running
267
In Decks
1761
Decklist Inclusion
1%
Format
Card text
Heliod, Sun-Crowned card

Heliod, Sun-Crowned

{2} {W}
Legendary Enchantment Creature — God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Lius Lasahido

Final zone distribution

165 instances
1.2%
Library
52.7%
Battlefield
17.6%
Graveyard
7.9%
Exile

The "good card" funnel

514 brought · 236 players
Brought to game
514
Ever drawn
132
Reached battlefield
98
Still on board at game end
87

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 27% of the time (n=91) , vs 22% when it never left the library (n=322).

When players drew this card but left it in hand, they won 27% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.4pp; 95% confidence interval -5.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=98
1%
T1
4%
T2
13%
T3
10%
T4
12%
T5
43%
T6-9
16%
T10+
Median 7.0 P25 4 · P75 9 · max 18
On curve 18% (13 / 98 cast on T3) Cast same turn as drawn 34%
98 of 100 times cast 98%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.