Heliod, Sun-Crowned
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Heliod, Sun-Crowned
Final zone distribution
270 instancesCommanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
29 decks
-
2
Kratos, Stoic Father
22 decks
-
3
Giada, Font of Hope
19 decks
-
4
Jodah, the Unifier
17 decks
-
5
Anti-Venom, Horrifying Healer
16 decks
-
6
Hope Estheim
16 decks
-
7
Karlov of the Ghost Council
15 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
14 decks
-
9
Kwia Vigorbloom
14 decks
-
10
Lathiel, the Bounteous Dawn
14 decks
The "good card" funnel
1173 brought · 435 playersOnce cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=155) , vs 24% when it never left the library (n=670).
When players drew this card but left it in hand, they won 21% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +3.0pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.