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Heliod, Sun-Crowned card art
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Heliod, Sun-Crowned

{2} {W} · Legendary Enchantment Creature — God · Commander Masters (CMM)
Times Brought
1172
Decks Running
501
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Heliod, Sun-Crowned card

Heliod, Sun-Crowned

{2} {W}
Legendary Enchantment Creature — God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Lius Lasahido

Final zone distribution

270 instances
1.5%
Library
61.5%
Battlefield
9.6%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1173 brought · 435 players
Brought to game
1173
Ever drawn
253
Reached battlefield
196
Still on board at game end
166

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.0pp

Players who cast this card win 31% of the time (n=155) , vs 24% when it never left the library (n=670).

When players drew this card but left it in hand, they won 21% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.2pp; 95% confidence interval +3.0pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=239
3%
T1
10%
T2
18%
T3
16%
T4
14%
T5
29%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 18
On curve 31% (42 / 239 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.