collections_bookmark
Part of Commander Masters
·
Legendary Enchantment Creature — God
·
Commander Masters (CMM)
Card Preview
Heliod, Sun-Crowned
Times Brought
421
Decks Running
205
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heliod, Sun-Crowned
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

: Another target creature gains lifelink until end of turn.
5 / 5
Commander Masters (CMM)
·
Mythic
·
Illustrated by Lius Lasahido
Final zone distribution
127 instances1.6%
Library
69.3%
Battlefield
7.1%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Kratos, Stoic Father
18 decks
-
2
Oloro, Ageless Ascetic
11 decks
-
3
Heliod, Sun-Crowned
9 decks
-
4
Giada, Font of Hope
7 decks
-
5
Hope Estheim
7 decks
-
6
Betor, Ancestor's Voice
6 decks
-
7
Bilbo, Birthday Celebrant
6 decks
-
8
Bre of Clan Stoutarm
6 decks
-
9
Jodah, the Unifier
6 decks
-
10
Go-Shintai of Life's Origin
5 decks
The "good card" funnel
422 brought · 188 playersBrought to game
422
Ever drawn
95
Reached battlefield
76
Still on board at game end
88
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 33% of the time (n=66) , vs 23% when it never left the library (n=253).
Observed gap +9.5pp; 95% confidence interval +3.0pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
3%
T1
5%
T2
11%
T3
14%
T4
14%
T5
39%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
18%
(8 / 76 cast on T3)
Cast same turn as drawn
35%
76 of 100 times cast
76%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.