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Heliod, Sun-Crowned card art
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Heliod, Sun-Crowned

{2} {W} · Legendary Enchantment Creature — God · Commander Masters (CMM)
Times Brought
421
Decks Running
205
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Heliod, Sun-Crowned card

Heliod, Sun-Crowned

{2} {W}
Legendary Enchantment Creature — God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Lius Lasahido

Final zone distribution

127 instances
1.6%
Library
69.3%
Battlefield
7.1%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

422 brought · 188 players
Brought to game
422
Ever drawn
95
Reached battlefield
76
Still on board at game end
88

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.0pp

Players who cast this card win 33% of the time (n=66) , vs 23% when it never left the library (n=253).

Observed gap +9.5pp; 95% confidence interval +3.0pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=76
3%
T1
5%
T2
11%
T3
14%
T4
14%
T5
39%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 18
On curve 18% (8 / 76 cast on T3) Cast same turn as drawn 35%
76 of 100 times cast 76%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.