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Heliod, the Radiant Dawn // Heliod, the Warped Eclipse card art
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Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantment Creature — Phyrexian God · March of the Machine (MOM)
Times Brought
142
Decks Running
77
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse card Heliod, the Radiant Dawn // Heliod, the Warped Eclipse back face

Heliod, the Radiant Dawn

{2} {W} {W}
Legendary Enchantment Creature — God
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
4 / 4

Heliod, the Warped Eclipse

Legendary Enchantment Creature — Phyrexian God
You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
4 / 6
March of the Machine (MOM) · Rare · Illustrated by Victor Adame Minguez

Final zone distribution

35 instances
34.3%
Battlefield
25.7%
Graveyard
2.9%
Exile
37.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

142 brought · 93 players
Brought to game
142
Ever drawn
33
Reached battlefield
19
Still on board at game end
12
≥ +3.9pp

Players who cast this card win 37% of the time (n=15) , vs 20% when it never left the library (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.7pp; 95% confidence interval +3.9pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.