Helix Pinnacle card art
Live Play Data

Helix Pinnacle

{G} · Enchantment · Eventide (EVE)
1%
Live Inclusion
Times Brought
169
Decks Running
88
Median Cast Turn
4.5
Drawn → Played
78%
Format

First-cast turn

n=32
25%
T1
9%
T2
3%
T3
13%
T4
16%
T5
19%
T6-9
16%
T10+
Median 4.5 P25 2 · P75 7 · max 13
On curve 25% (8 / 32 cast on T1) Cast same turn as drawn 60%

The "good card" funnel

169 brought · 87 players
Brought to game
169
Ever drawn
41
Reached battlefield
32
Still on board at game end
22

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.8pp

Players who cast this card win 23% of the time (n=32) , vs 25% when it never left the library (n=113).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.5pp; 95% confidence interval -16.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
4.5%
Library
50.0%
Battlefield
15.9%
Graveyard
6.8%
Exile
Card text
Helix Pinnacle card

Helix Pinnacle

{G}
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Eventide (EVE) · Rare · Illustrated by Dan Murayama Scott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.