Helix Pinnacle card art
Live Play Data

Helix Pinnacle

{G} · Enchantment · Eventide (EVE)
1%
Live Inclusion
Times Brought
114
Decks Running
58
Median Cast Turn
4.5
Drawn → Played
87%
Format

First-cast turn

n=26
23%
T1
8%
T2
4%
T3
15%
T4
15%
T5
19%
T6-9
15%
T10+
Median 4.5 P25 2 · P75 7 · max 13
On curve 23% (6 / 26 cast on T1) Cast same turn as drawn 54%

The "good card" funnel

114 brought · 57 players
Brought to game
114
Ever drawn
30
Reached battlefield
26
Still on board at game end
17

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.2pp

Players who cast this card win 25% of the time (n=26) , vs 29% when it never left the library (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.3pp; 95% confidence interval -22.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

31 instances
3.2%
Library
54.8%
Battlefield
19.4%
Graveyard
3.2%
Exile
Card text
Helix Pinnacle card

Helix Pinnacle

{G}
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Eventide (EVE) · Rare · Illustrated by Dan Murayama Scott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.