Card Preview
Helix Pinnacle
Times Brought
110
Decks Running
64
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Helix Pinnacle
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Eventide (EVE)
·
Rare
·
Illustrated by Dan Murayama Scott
Final zone distribution
29 instances65.5%
Battlefield
10.3%
Graveyard
6.9%
Exile
17.2%
Hand
Commanders that played this card
in tracked games-
1
Omnath, Locus of Mana
10 decks
-
2
Yurlok of Scorch Thrash
10 decks
-
3
Go-Shintai of Life's Origin
9 decks
-
4
The Notary Hobbits
4 decks
-
5
Glava, Five-Advents Mage
3 decks
-
6
Kinnan, Bonder Prodigy
2 decks
-
7
Kynaios and Tiro of Meletis
2 decks
-
8
Marwyn, the Nurturer
2 decks
-
9
Mona Lisa, Science Geek
2 decks
-
10
Angus Mackenzie
1 decks
The "good card" funnel
110 brought · 63 playersBrought to game
110
Ever drawn
27
Reached battlefield
21
Still on board at game end
19
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 32% of the time (n=18) , vs 23% when it never left the library (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -3.7pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
14%
T1
5%
T2
10%
T3
5%
T4
19%
T5
38%
T6-9
10%
T10+
Median
5
P25
3
· P75
6
· max
16
On curve
14%
(3 / 21 cast on T1)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.