Live Play Data
Hellish Rebuke
0%
Live Inclusion
Times Brought
238
Decks Running
121
Median Cast Turn
8
Drawn → Played
44%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
78%
T6-9
13%
T10+
Median
8
P25
7
· P75
9
· max
13
On curve
0%
(0 / 23 cast on T3)
Cast same turn as drawn
13%
The "good card" funnel
238 brought · 114 playersBrought to game
238
Ever drawn
52
Reached battlefield
23
Still on board at game end
7
≥ -18.0pp
Players who cast this card win 23% of the time (n=23) , vs 23% when it never left the library (n=149).
When players drew this card but left it in hand, they won 35% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -18.0pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances3.2%
Library
11.3%
Battlefield
45.2%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
13 decks
-
2
Queen Marchesa
10 decks
-
3
Valgavoth, Harrower of Souls
10 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
9 decks
-
5
Lynde, Cheerful Tormentor
6 decks
-
6
Xantcha, Sleeper Agent
6 decks
-
7
Y'shtola, Night's Blessed
5 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
9
Baron Helmut Zemo
2 decks
-
10
Eriette of the Charmed Apple
2 decks
Card text
Hellish Rebuke
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Heonhwa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.