collections_bookmark Part of Commander Masters
Hellkite Charger card art
Live Play Data

Hellkite Charger

{4} {R} {R} · Creature — Dragon · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
642
Decks Running
287
Median Cast Turn
7.0
Drawn → Played
65%
Format

First-cast turn

n=88
0%
T1
0%
T2
3%
T3
6%
T4
17%
T5
52%
T6-9
22%
T10+
Median 7.0 P25 5 · P75 9 · max 13
On curve 43% (15 / 88 cast on T6) Cast same turn as drawn 24%

The "good card" funnel

642 brought · 274 players
Brought to game
642
Ever drawn
136
Reached battlefield
88
Still on board at game end
48

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.1pp

Players who cast this card win 42% of the time (n=84) , vs 27% when it never left the library (n=441).

When players drew this card but left it in hand, they won 24% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.5pp; 95% confidence interval +5.1pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

153 instances
6.5%
Library
31.4%
Battlefield
24.2%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games
Card text
Hellkite Charger card

Hellkite Charger

{4} {R} {R}
Creature — Dragon
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 / 5
Commander Masters (CMM) · Rare · Illustrated by Jaime Jones

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.