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Part of Commander Masters
·
Creature — Dragon
·
Commander Masters (CMM)
Live Play Data
Hellkite Charger
2%
Live Inclusion
Times Brought
1076
Decks Running
469
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=154
1%
T1
0%
T2
3%
T3
8%
T4
18%
T5
52%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
45%
(25 / 154 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
1076 brought · 444 playersBrought to game
1076
Ever drawn
236
Reached battlefield
154
Still on board at game end
82
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.0pp
Players who cast this card win 44% of the time (n=144) , vs 24% when it never left the library (n=710).
When players drew this card but left it in hand, they won 19% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.2pp; 95% confidence interval +12.0pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
268 instances5.6%
Library
30.6%
Battlefield
26.9%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
96 decks
-
2
The Ur-Dragon
85 decks
-
3
Ureni of the Unwritten
25 decks
-
4
Fire Lord Zuko
24 decks
-
5
Ozai, the Phoenix King
20 decks
-
6
Miirym, Sentinel Wyrm
16 decks
-
7
Kaalia of the Vast
12 decks
-
8
Atarka, World Render
10 decks
-
9
Raph & Mikey, Troublemakers
9 decks
-
10
Scion of the Ur-Dragon
8 decks
Card text
Hellkite Charger
Creature — Dragon
Flying, haste
Whenever this creature attacks, you may pay 

. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 / 5
Commander Masters (CMM)
·
Rare
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.