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Part of March of the Machine
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Creature — Human Knight
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Hero of Bladehold
1%
Live Inclusion
Times Brought
619
Decks Running
321
Median Cast Turn
6.0
Drawn → Played
47%
Format
First-cast turn
n=62
0%
T1
0%
T2
2%
T3
23%
T4
21%
T5
42%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
26
On curve
24%
(14 / 62 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
619 brought · 301 playersBrought to game
619
Ever drawn
133
Reached battlefield
62
Still on board at game end
30
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 34% of the time (n=58) , vs 24% when it never left the library (n=416).
When players drew this card but left it in hand, they won 25% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -2.5pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances4.2%
Library
21.1%
Battlefield
30.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
59 decks
-
2
Sidar Jabari of Zhalfir
49 decks
-
3
Isshin, Two Heavens as One
43 decks
-
4
Caesar, Legion's Emperor
18 decks
-
5
Niko, Light of Hope
17 decks
-
6
Myrel, Shield of Argive
7 decks
-
7
Commander Mustard
6 decks
-
8
Iroas, God of Victory
6 decks
-
9
Darien, King of Kjeldor
5 decks
-
10
Lucy MacLean, Positively Armed
5 decks
Card text
Hero of Bladehold
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3 / 4
Tarkir: Dragonstorm Commander (TDC)
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Mythic
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Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.